Squidmaster
First Post
Moving spells up in level in general makes a lot of sense to me. To take my own example, invisibility is a spell that is fairly iconic to the idea of wizardry. I don't feel like it has to be removed or completely declawed, but I do think that it is unreasonable to assume that it has to be available to hedge wizards and low level adventurers.
By moving invisibility up a few levels, the odds are greatly improved that the spell will be used in more epic situations, possibly against villains who have more creative means of dealing with the problem.
If the current spell progression chart holds up, increasing spells in level also greatly reduces the amount of times they can be used per day.
By moving invisibility up a few levels, the odds are greatly improved that the spell will be used in more epic situations, possibly against villains who have more creative means of dealing with the problem.
If the current spell progression chart holds up, increasing spells in level also greatly reduces the amount of times they can be used per day.