Melody
Dolathi, 2nd-Level Eldritch Infiltrator
Medium Abberation (Shapechanger)
Hit Dice: 2d6+4 (14 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 13 (+3 Dex), touch 13, flat-footed 10
Base Attack/Grapple: +1/+0
Attack: Silvered Dagger +0 melee (1d4-1/19-20)
Full Attack: Silvered Dagger +0 melee (1d4-1/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Sneak Attack +1d6, Spells
Special Qualities: Alternate Form, Darkvision 60 ft., Trapfinding, Evasion, Dampen Aura 1
Saves: Fort +2, Ref +6, Will +4
Abilities: Str 10(8), Dex 15(17), Con 12(14), Int 16, Wis 12, Cha 18(20)
Skills: Bluff +10(5), Concentration +2(0), Diplomacy +9(0), Disable Device +10(5), Disguise +10/12(5), Gather Information +5(0), Hide* +6(3), Intimidate +9(0), Knowledge (arcana) +4(1). Knowledge (local) +4(1), Knowledge (spelljamming) +4(1), Listen +5(4), Move Silently* +6(3), Open Lock +6(1), Perform (sing) +6(1), Search +8(5), Sense Motive +6(5), Sleight of Hand +10(5), Spellcraft +8(5), Spot +5(4), Tumble* +4(1); * Armor Check Penalty 0/0
Feats: Eschew Materials
Alignment: Chaotic Neutral
As a Dolathi, Melody is a strange being that is able to take on the shapes of other humanoids. In her natural form, as far as anyone can tell, a Dolathi looks more or less humanoid, some kind of humanoid-shaped, featureless gooey mass. The flesh is pure-white and hairless. However, this form is almost never assumed. Normally, Melody is encountered in humanoid form, usually that of a slender human female of average height with dark hair and fair skin.
Melody speaks Common, Dolathi, <Language>, <Language> and <Language>.
Spells: As 2nd-level Sorcerer.
Sorcerer Spells per Day: (6/6; save DC 15 + spell level)
0th - Detect Magic, Daze, Ghost Sound, Mage Hand, Prestidigitation;
1st - Color Spray, Ray of Enfeeblement.
Alternate Form (Ex): As a standard action, Melody can assume the shape of any small or medium humanoid. Her type changes to humanoid (shapechanger). As part of the transformation, her ability scores can change. Melody can raise any two physical and any two mental abilities by two, but also has to lower one physical and one mental ability by two. The altered abilities do not necessarily need to be different ones, changes can be applied to the same physical or mental ability scores as well. However, if she raises a single ability by four this way, then another ability of the appropriate type (physical or mental) has to be lowered by two. Melody can remain in a humanoid form until she chooses to assume a new one. Not even a true seeing spell or ability can reveal her natural form.
Dampen Aura (Ex): Melody can dampen the magical aura of any spell effect affecting herself or any magic item in her possession by a number of steps equal to the level of the ability; Dampen Aura 1 could make a moderate aura become faint or a faint aura vanish completely. However, an overwhelming aura cannot be dampened.
Equipment: Silvered Dagger, Traveler's Outfit (2), Backpack, Bedroll, Scroll Case, Belt Pouch (2), Ink (vial), Inkpen, Parchment (sheet) (5), Waterskin, Everburning Torch, Tindertwigs (10), Masterwork Thieves' Tools; ? gp, ? sp, ? cp.
Background: ...