Destroying a paladin

Winternight

First Post
In our group is a paladin and she starts to anoying me (=my character - see below). Ok maybe it's because I am a NE Necromancer, but what the heck.
We are playing in a world without Raise dead and anything the brings back the dead. And in a world where many worlds connect. (Monte Cooks Nexus.) I am from Thay, and the pal is from greyhawk.
Killing her would be easy - either in an open battle or when she sleeps. But that's not the point, I (my character) wants to destroy her. I want to tempt her to evil. She nearly done some evil in the last sessions and she never played a paladin before she tends to play CG or CN. So this can be easy. In fact the idea developed righter after she stoped doing an evil.

I want to tempt her I want to drag her towards evil. They say path to evil is broad and easy but I just don't know how to do this.
I think one of the first steps are letting her do evil without knowing it is evil or comvince her doing evil for the better good.
BTW she already allowed (or just didn't intervened) my henchmen killing prisoners. (bound orcs).
Another way is of convincing her that my way is the easyer way.
What I am searching now are ideas how to tempt her. Do you have any ideas?

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*)I have to add that we are best friends, I was @ her wedding this WE and we do have much fun together in game and out game. This is just a roleplaying situation. My character versus her character
 

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A necromancer, hm? And no way to bring back the dead?

The solution is simple. Convince her that necromancy is the better path, because only through necromancy can you return the dead to life. (A semblance of life, admittedly, but it's better than nothing and you can certainly play it up.) Thus tempt her into evil realms of magic to try and 'heal' people (the innocents newly slain (perhaps by your own hand), through no fault of their own, is a good place to start). Paladins don't raise zombies.

Of course, that's going to require a lot of subterfuge on your part, and don't forget that she can sense your evil nature (being a holy knight). But I'm certain there's a way if you're devious enough.
 

On the flip side, if the paladin knows that you are an evil necromancer and -for some reason- continues to hang around you, then they are putting their paladin-status in jeopardy right there. If the DM has worked out a reason in-game for this, then you could try some manipulation.

Example: The paladin knows you're evil. The group is faced with a morally ambiguous situation. If you -as the known evil quantity- suggest a non-evil course of action, then the paladin might look to the opposite direction just because you aren't for it. Sort of a "reverse psychology" situation. :)

This would get tricky, though. You couldn't do it all the time and it would have to be in situations where the "good" course isn't 100% clear. Also, make sure the DM is aware of when you are being manipulative, or (s)he might slap you with alignment infraction penalties! :D
 

Turning a Paladin is all in knowning their code and I meaning knowning it. You then have to set up the paladin to come into conflict with the code, you just have to be sure that YOU have support in pushing the paladin down the path. This means you need to work with your DM offline so that he knows what you are planing and can follow the progress. You being evil have to plan things.

Example...
From the PBH says Paladin must respect Legitimate Authority - Using an NPC or two you hire a forger and a messager, the Paladin could then get instructions from his boss (with all the seals and signatures) saying to listen to the Sheriff of Nothingham, so the Paladin has to kill Robin Hood.
 

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