Destroying Magic Weapons/Armor

Horrendos

First Post
Hiho Community,

i was searching the hole SRD, PHB and MHB but i caaaan't find it. Can someone help me out plz.

I am searching for the Ruling under which circumstanced a Magic (and also nonmagic) Weapon/Armor is destroyed. For Example in a fight the Paladin fumbles and hit the Wall behind the oponnent what kind of checks i have to do to know if the weapon is destroyed/broken etc. or not.


Thx
Horrendos
 

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Rolling a 1 on a save and thus having a spell or effect damage the item.
Sunder.
Mordenkainen's Disjunction.

That's about it, besides throwing items into lava or similar obviously destructive circumstances. :)

Bye
Thanee
 

Ne dat meinte ich net ;) aber nettes Bildchen ;)

There is another ruling i remember with Hardness and Hit points. So that a Longsword f.e. hat 5 Hardness and 10 Hitpoints and if damage to the weapon is inflicted (7 hitpoints) 5 gonna be ignored and 2 are subtracted from 10.

Correct me if this is absolutely another ruling.

But i think there gonna be a ruling how much "hitpoints/hardness" a weapon/armor has and how the magical modifiers +1 - +5 change this rule.

thx
Horrends
 

Horrendos said:
I am searching for the Ruling under which circumstanced a Magic (and also nonmagic) Weapon/Armor is destroyed. For Example in a fight the Paladin fumbles and hit the Wall behind the oponnent what kind of checks i have to do to know if the weapon is destroyed/broken etc. or not.
I do not believe as per the rules that attended items take damage or risk being destroyed due to fumbles or striking other objects. As far as I can see attended items are subject to being damaged only if Sundered, trageted or stated to be affected by a spell or ability, or if the creature carring it rolls a natural 1 on its saving throw against a spell effect in which case one randomly determined item must make a saving throw against the attack form and take whatever damage the attack deal.
 

Horrendos said:
But i think there gonna be a ruling how much "hitpoints/hardness" a weapon/armor has and how the magical modifiers +1 - +5 change this rule.
Are you looking for this rule form the SRD.

"Magic Armor, Shields, and Weapons: Each +1 of enhancement bonus adds 2 to the hardness of armor, a weapon, or a shield and +10 to the item’s hit points."
 

Horrendos said:
For Example in a fight the Paladin fumbles and hit the Wall behind the oponnent what kind of checks i have to do to know if the weapon is destroyed/broken etc. or not.

Disclaimer: D&D is not Diablo :p

Weapons don't break when you hit the wall (or the enemies' armor or weapon)
 

The rules for hardness and hitpoints of objects are only for the abovementioned circumstances (i.e. Sunder, or rolling a 1 on a save).

Normal use does not damage such items in any way.

Bye
Thanee
 

Bald gibts hier noch ne deutsche Ecke...

Too bad that wizards can't sunder weapons with Scorching Rays... Or how does Ranged Sunder work again?
 


Well, if you kill the guy, his weapons will fall to the floor...

You can't sunder with a ranged attack... only with a melee attack that deals slashing or bludgeoning damage.
 

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