frostrune said:
This may seem like a childish observation as I have never participated in a 'Living' game world before, but isn't the point of this glorious game to role-play heroes and slay monsters? Are there actually characters/people that would prefer to sit around and craft stuff vs join adventures and kick monster booty?
I think a Living World is something more than a simple adevnture. Let's take for example Rinaldo di Senzio, my first character in Living ENWorld.
Rinaldo is a merchant. His wish is to run a magical item shop, as his first business, travelling spice merchant, wasn't very productive. Sadly, magical items cost a lot, and Rinaldo need a minimum of fund. What allow you to gather fund easily? Adventuring. So Rinaldo start to do adventure to gather money for his shop.
Rinaldo is still a merchant, even at level 6. He is a Rogue 5 / Trader 1. As a rogue, his best skills are social skills, as a Trader, an homemade approved LEW Prestige Class, it devellop more his merchant skills. I just open my shop, but I still have very low funds. I ams till in adventure because Manzanita, a DM, is running a series of adventure where Rinaldo have join and feel bond to continue to the end. He made a deal and respect it.
But all Rinaldo aspiration is around this shop. The shop is made to buy, sell and pawn items from/to players. He have skills that allow him to sell ietms at 75% and should reach at some time 90% when selling item, and buying item at 90% of there value.
So how I see the Living World, it is meant to be a place to adventure and to do more. You have the chance to have a community. You might want to create your own shop, go into an adventure to save your homeland, come back and sell some items you just created, go back to save your kidnapped wife, come back and deals with the common landlord to have the contract to create all the sword use by his guards, then find the lost treasure of a forgotten race...