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stonegod said:
Five Nations uses this format IIRC as does Magic of Eberron and maybe the Explorer's Handbook (for the Wayfairers). When I have some time, I can post the stated affilition names.
The statted affiliations (all from Five Nations) are THe Royal Eyes of Aundair, the Order of Rekkenmark, and the Argentum. All are tied to a specific nation. Others affiliations are mentioned throughout the Eberron books, but these are the only with PHBII-like stats.
 

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I apologize if I offended anyone with my earlier comments. I still don't 'get it', but to each their own I suppose.

I've continued reading and I think I'm starting to understand the mechanic you've all been debating. While I certainly can't comment as to the best way to accomplish it, if this type of behavior is to be allowed some mechanic certainly needs to be in place. If you actually have a 'workshop' or 'market place' area I think a casual once-over by a moderator could be sufficient sanity check to put a stop to the big offenders.

I'd be in favor of granting the GMs broader powers to disallow such behavior if it aversely impacts the spirit of the game, regardless of whether it is technically legal or not.

Frostrune
 

Yes my example was meant to be a silly extreme that couldnt really happen. But my point is the same. Item creation requires Time. Time doesn't exist outside of an adventure. How do we define Time?

You state it too Ferrix, "Character takes the time to fashion the length of oak into a masterwork staff. " What is time here? If we don't define that first then there will be discrepancies and there will be arguments. Craft Points and Time Units are attempts to define a quantifiable amount of 'Time' that can be used to craft things with.

I think Bront hit the nail on the head ~ it's a compromise, and is fairly simple.

When faced with the same connundrum in LEW, it was decided to give rules that had already been created ~ craft points ~ a try. They exist in Unearthed Arcana. The rules have been tweaked and modified as we played with them and I think they are almost there.
 

As long as we institute a rule that lets craft points replenish over time, otherwise you are stuck with a certain limit to your ability to craft at any specific level. It should be a balance of both time units and craft points.

I also believe we should have a Workplace thread at the very least where people post what they've made so a judge can verify everything is good. A Market thread would also be good where people could post ads for sale, sell to NPC's and conduct transactions with other PC's in downtime.
 

I can't comment much on crafting since none of my RL players have never shown an interest in it. I'll throw in my 2 cents on the remaining discussion items.

As far as a starting location goes, I think the idea of a common gathering point is the best way to go. Sometimes it can be a while before your character gets a chance to join an adventure thread. The GM may need to balance the group or you might not be of the right level for the adventure. When my current LEW character started an adventure someone made a comment that they had waited nearly a month for an adventure to come along that they were eligible for. With a tavern players have a chance to interact with each other in the downtime between adventures and keeps them coming back to check the thread on a regular basis to see if someone responded to them.
The downside to a tavern like LEW has, in my view, is that it gets cluttered quickly and you might miss a recruitment post amidst players roleplaying.

Someone earlier mentioned the use of the Korranberg Chronicle as a good way to post adventures. This too has some advantages. A recruiter can post a message there and players and quickly find active adventures. Posters can also later edit their message to say they are still recruiting. Players could still have a Tavern to gather in and RP, but step out when they find an adventure they want to join. It would also be good for mixing in some of the Sharn special city events and sports.
The downside to this in my mind is that the thread is pretty dry and mechanical compared so some of the flavor recruiters use to interest players into joining their adventures in the LEW Tavern.


Elans
I've played an Elan soulknife before and they are a very strong race for a +0 , but not any more so than the warforged. For saving throws they are hard to beat. Expend a power points for +4 to all saves, use an action point to buff up your roll even more, and you're nearly untouchable.
They're aberrations so a lot of humanoid-specific effects dont work on them. Hold/Charm/dominate person, etc. But then again a lot of stuff doesn't work on warforged either. No poison, disease, gas traps, etc.
I don't think you need to restrict elans at all. Different character concepts call for different race/class combos. I don't really see someone using all 3 character slots to make elan characters when they'll have great races like shifters and warforged available.
 

Hey - I was going to start working on a PC or two. The process of picking feats, homelands, dieties and such, helps me work my way through the book. What do people think for a CS? Shall we start with the one used for LEW?
 

Manzanita said:
Hey - I was going to start working on a PC or two. The process of picking feats, homelands, dieties and such, helps me work my way through the book. What do people think for a CS? Shall we start with the one used for LEW?
Err... CS?
 

Character sheet. I'd like that something very similar to the LEW one will get proposed at some point. Actually I propose the new LEW one that KO put in the latest discussion thread. Here let me go get it.

Knight Otu said:
I'm thinking about a small update to the recommended character sheet (and plan to finally attach it in the character thread). It would look something like the following. Comments? Omissions?

Code:
Name: 
Class: XXX X
Race: XXX
Size: XXX
Gender: XXX
Alignment: XXX
Deity: XXX (Domains: XXX, XXX)

Str: XX XX (XXp.)	Level: X	XP: XXXX
Dex: XX XX (XXp.)	BAB: +X		HP: XX (XdX+XX)
Con: XX XX (XXp.)	Grapple: +X	Dmg Red: None
Int: XX XX (XXp.)	Speed: X0'	Spell Res: None
Wis: XX XX (XXp.)	Init: +X	Spell Save: XX
Cha: XX XX (XXp.)	ACP: -X		Spell Fail: X%
			Craft Points: XXXX
Xth level increase went to XXX

	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+X	+X	+X	+X	+X	+X	XX
Touch:	XX	Flatfooted: XX

	Base	Mod	Misc	Total
Fort:	X	+X		+X
Ref:	X	+X		+X
Will:	X	+X		+X

Weapon			Attack	Damage	Critical
XXXXXXXX		+X	XdX+X	XX-XX/xX
XXXXXXXX		+X	XdX+X	XX-XX/xX
XXXXXXXX		+X	XdX+X	XX-XX/xX

Languages: Common, XXX

Abilities: XXXX
Feats: XXXX

Spells prepared (Save DC XX + spell level; XX/XX): 0 - XX, XX; 1st - XX, XX
Spellbook/Spells Known:
	0 - XX, XX, XX;
	1st - XX, XX, XX;

Power Points: XX
Powers Known:
	1st - XX, XX, XX;

Spell-Like/Psi-like Abilities: XXX

Skill Points: XX	Max Ranks: X/X
Skills		Ranks	Mod	Misc 	Total
XXXXXXXX	XX	XX		XX
XXXXXXXX	XX	XX		XX
XXXXXXXX	XX	XX		XX
XXXXXXXX	XX	XX		XX

Equipment:		Cost	Weight
XXXXXXXX		XXgp	XXlb
XXXXXXXX		XXgp	XXlb
XXXXXXXX		XXgp	XXlb
XXXXXXXX		XXgp	XXlb
XXXXXXXX		XXgp	XXlb
XXXXXXXX		XXgp	XXlb

Total Weight:XXXlb	Money: XXXgp Xsp Xcp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	XXX	XXX	XXX	XXX	XXX

Age: 
Height: 
Weight: 
Eyes: 
Hair: 
Skin:

Appearance:

Background:

XP log
XXXX from

Wealth log:
XXX gp, X sp from

Other log:
XXXX from

Notes
XXXX
 
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RA, for your Time Unit idea, how were you thinking that would work.

Starting amount of time units = x
Time spent in Living Eberron = x time unit per rl day

Something like that? so that you could build up points while on adventures? How does this scale with level or is it meant to?
 

Erekose13 said:
RA, for your Time Unit idea, how were you thinking that would work.

Starting amount of time units = x
Time spent in Living Eberron = x time unit per rl day

Something like that? so that you could build up points while on adventures? How does this scale with level or is it meant to?
It would probably be something like that. Also maybe some Time Units regenerated on level up?
 

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