Detail Discussion

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Ferrix said:
The LEW sheet would need action points, region, perhaps an affiliation section. It also isn't the greatest for multiclassed characters as you don't have a place to write Fighter X/Rogue X.

Like this?

Code:
[B]Name:[/B] 
[B]Class:[/B] XXX X / XXX X
[B]Race:[/B] XXX
[B]Region of Origin:[/b]
[B]Size:[/B] XXX
[B]Gender:[/B] XXX
[B]Alignment:[/B] XXX
[B]Action Points:[/B] XX
[B]Deity:[/B] XXX ([B]Domains:[/B] XXX, XXX)

[B]Str:[/B] XX XX (XXp.)	[B]Level:[/B] X	[B]XP[/B]: XXXX
[B]Dex:[/B] XX XX (XXp.)	[B]BAB:[/B] +X		[B]HP:[/B] XX (XdX+XX)
[B]Con:[/B] XX XX (XXp.)	[B]Grapple:[/B] +X	[B]Craft Points:[/B] XXXX
[B]Int:[/B] XX XX (XXp.)	[B]Speed:[/B] XX'	[B]Stat Increases:[/b]
[B]Wis:[/B] XX XX (XXp.)	[B]Init:[/B] +X	[B]Spell Save:[/B] XX
[B]Cha:[/B] XX XX (XXp.)	[B]ACP:[/B] -X		[B]Spell Fail:[/B] X%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+X	+X	+X	+X	+X	+X	XX
[B]Touch:[/B]	XX	[B]Flatfooted:[/B] XX

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+X	+X	+x	--
[B]Ref:[/B]	+X	+X	+x	+X
[B]Will:[/B]	+X	+X	+x	--
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
XXXXXXXX		+X	XdX+X	XX-XX/xX	------
XXXXXXXX		+X	XdX+X	XX-XX/xX	XXX ft
XXXXXXXX		+X	XdX+X	XX-XX/xX	XXX ft
[B]Notes:[/B]

[B]Languages:[/B] Common, XXX

[B]Abilities:[/B] XXXX

[B]Feats: [/B] XXXX

[B]Spells prepared[/B] (Save DC XX + spell level; XX/XX): 0 - XX, XX; 1st - XX, XX
[B]Domains:[/B]
[B]Spellbook/Spells Known:[/B]
	0 - XX, XX, XX;
	1st - XX, XX, XX;

[B]Psionic Powers [/B] (Save DC XX + Power level; Manifester Level XX)
[B]Power Points:[/B] XX
[B]Powers Known:[/B]
	1st - XX, XX, XX;

[B]Spell-Like/Psi-like Abilities:[/B] XXX

[B]Skill Points:[/B] XX	[B]Max Ranks:[/B] X/X
[B]Skills		Total	Ranks	Mod 	Misc[/B]
XXXXXXXX	XX	XX	XX	--
XXXXXXXX	XX	XX	XX	--
XXXXXXXX	XX	XX	XX	XX
XXXXXXXX	XX	XX	XX	XX
[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
XXXXXXXX		XXgp	XXlb
XXXXXXXX		XXgp	XXlb
XXXXXXXX		XXgp	XXlb
XXXXXXXX		XXgp	XXlb
XXXXXXXX		XXgp	XXlb
XXXXXXXX		XXgp	XXlb

[B]Total Weight:[/B]XXXlb	[B]Money:[/B] XXXgp Xsp Xcp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	XXX	XXX	XXX	XXX	XXX

[B]Age:[/B] 
[B]Height:[/B] 
[B]Weight:[/B] 
[B]Eyes:[/B] 
[B]Hair:[/B] 
[B]Skin:[/B]

Appearance:

Personality:

Background:

[Sblock=Logs]
XP log:
XXXX from

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from
[/sblock]

Notes:
XXXX

[sblock=Advancement]
L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +##

(Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a

bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES
[/sblock]
 

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How should HPs be handled after 1st level? I believe we should stick with an the average, either rounded up or alternating between higher and lower. This way, the differential between different dice is consistant. Thus D10 should get 6 hps/level, or should get 5 then 6 then 5 again.

The way we do it in LEW distorts the natural difference between dice. We give 75% of max. Thus Barbarians get 9 hps/level, while fighters get 7, then 8, then 7.... This means barbarians get 1.5 HPs/lvl more than fighters, while the natural difference in average is 1 HP/level.

Also, I'm giving notice that I haven't read the Forgotten Forge module at the end of the ECS. Could it be that there are 4 or more players who haven't?
 

Manzanita said:
How should HPs be handled after 1st level? I believe we should stick with an the average, either rounded up or alternating between higher and lower. This way, the differential between different dice is consistant. Thus D10 should get 6 hps/level, or should get 5 then 6 then 5 again.

The way we do it in LEW distorts the natural difference between dice. We give 75% of max. Thus Barbarians get 9 hps/level, while fighters get 7, then 8, then 7.... This means barbarians get 1.5 HPs/lvl more than fighters, while the natural difference in average is 1 HP/level.

Also, I'm giving notice that I haven't read the Forgotten Forge module at the end of the ECS. Could it be that there are 4 or more players who haven't?

I haven't read the Forgotten Forge module, but I've been in two or three PbP's that died quick deaths that were supposed to go through it.

Regarding HP's, you are going to generally run into issues when giving a set amount cause not all of the dice are divisible the same way nor are they proportional.

A wizard getting 2 then 3 HPs is getting a 25% bump when he gets 3 HP's, the barbarian getting 6 then 7 HP's is getting an 8.3333% difference, the fighter who gets 5 then 6 is getting a 10% increase, the rogue a 16.666% increase when he gets 4 HP rather than 3, and the cleric getting a 12.5% increase when he gets a 5 rather than a 4.
 

I've seen LEW characters in HP trouble even with 3/4 HP. If we reduce down to 1/2, that just means they need to spend the extra points on Con to keep alive. There is another option that would address your concern, Manz, which is half + X. The problem is that anything that doesn't magnify the difference in HD provides a proportional benefit to lower HD as Ferrix pointed out. For instance, half + .5, which is equivalent to rerolling '1's, is much more of an advantage if you have a d4. Anyway, how about a graduated + X? So 3 HP for d4, 4 HP for d6, 5 HP for d8, 7 for d10, 8 for d12? Let's not drop *too* far from LEW because we still want to be heroic :)
 



Rystil Arden said:
Me too. Another thought is something that averages out at 3/4, which is half + roll the rest.

Half + roll the rest is sort of cool, very similar to the way Iron Heroes does HP which I like.

d4 = 2 + 1d2
d6 = 3 + 1d3
d8 = 4 + 1d4
d10 = 5 + 1d5
d12 = 6 + 1d6

You can require the rolls be linked to the characters name on Invisible Castle, it'll do all the weird dice too.

Iron Heroes does 1d4 + X, but that doesn't work as well since we have classes that have at max 4 hp from their class per level.
 

Ferrix said:
A wizard getting 2 then 3 HPs is getting a 25% bump when he gets 3 HP's, the barbarian getting 6 then 7 HP's is getting an 8.3333% difference, the fighter who gets 5 then 6 is getting a 10% increase, the rogue a 16.666% increase when he gets 4 HP rather than 3, and the cleric getting a 12.5% increase when he gets a 5 rather than a 4.

I don't see that %s really matter. I believe the system was set up so that each HD gets an average of 1 HP/lvl more than the next size smaller. Thus a barbarian is essentially getting 2/3rds of a toughness feat every two levels over his fighter counterpart. If you jack that up to a full toughness feat every two levels, as we do in LEW, then I think you're favoring the barbarian over the fighter. I'd probably support any system where the '1 hp/die size/level' is maintained.

Rolling can work. Personally, I'd prefer one w/o rolling, as it seems more fair.

In any case, I'm hoping someone will run 'forgotten forge.' I'm assuming its a good module since I've seen it run (or tried to be run) many times on these boards. If no one else does, maybe I will...
 


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