Detect Evil on party members

I remember recently reading an alternate set of alignment rules that didn't (IIRC) use the detection of evil for the Detect Evil spell. Instead it used something like intent. Anybody know the source I'm talking about? Maybe something from Malhovoc Press?
 

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Ogrork the Mighty said:
I remember recently reading an alternate set of alignment rules that didn't (IIRC) use the detection of evil for the Detect Evil spell. Instead it used something like intent. Anybody know the source I'm talking about? Maybe something from Malhovoc Press?
A recent Dragon had alternate detect spells (detect violence, detect attitude, detect heresy), though not an alternate alignment system.
 


Been a while since I read Wulf's story hour, but I believe the halfling was executed for his actions (edit - rather than specifically his alignment), wasn't he? In-game, whether or not he was evil wasn't a huge factor either way. It seems to me it's possible to be evil and not have done anything worthy of execution, so it's a bit chancy as a means of figuring out who to kill.
 
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Ambrus said:
I've always thought that the greatest use of such a spell (such as know alignement, detect evil or true sight) would be to discern one's own alignment. I mean, wouldn't it be strange to think of yourself as mostly lawful and good only to cast the spell and come to the horrific realization that you are infact chaotic evil? Imagine casting it on yourself and thinking: "But I'm not evil, just pragmatic. I folow most of the laws, the one's that matter at least. I'm not that bad am I? I mean I did kill that one guy, but come on, that rat-bastard *deserved* to die; he *needed* to die. It was like a public service. If I didn't do it, who would have? I donated a silver to that beggar last week! Doesn't charity count for something? How can I be EVIL?!?" :confused:
I've met not a few gamers who claimed to be playing LG characters who everyone else pegged as CE. :eek:
 

Darkness said:
A recent Dragon had alternate detect spells (detect violence, detect attitude, detect heresy), though not an alternate alignment system.

Yeah, I saw that but what I read was from something earlier. Maybe the Book of Hallowed Might?
 

tarchon said:
I've met not a few gamers who claimed to be playing LG characters who everyone else pegged as CE. :eek:

Heh.

I recall a 'Lawful Good' monk who would do things like sneak back after a party had left a gnoll tied up somewhere, to cut its throat. After all, gnolls are evil, so killing them has to be good, right?

He never struck me as particularly Lawful Good...

-Hyp.
 

Heh, in a game where I was a ringer (an NPC that appears to be a player character, DM/player collusion) I was the cleric who insisted on casting detect evil on all the PCs. Because I kept insisting that it be cast on everybody they never thought to use it on me... Mwa ha ha ha!

The Auld Grump, the ringer was eventually found out and dealt with... The silliest game I ever ran had six players and six ringers - who all thought that they were the only one. It was also an all cleric game...
 
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Sure we have had the paladin cast detect evil on new party members and on everyone when he was the new guy only problem was we have an item he did not know about that masked evil. We knew it did that but since it also came in handy for finding seceret passages and other hidden things we kept it and didn't tell him about it for a long time.
 

tarchon said:
I've met not a few gamers who claimed to be playing LG characters who everyone else pegged as CE. :eek:
There's a player like this in the game I play in. He's supposed to be NG, but every once in a while he'll do things like bargain with a Barghest, or give the same Barghest the corpse of another enemy (which it promptly devoured)...

After each of these events my pally gives him the (detect) Evil Eye, but so far he hasn't detected as actually evil. :p
 

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