Arnwyn
First Post
No.Quasqueton said:Is there some unwritten rule that PCs don't detect on other PCs?
No.And as a bonus question: does detection magic work through a mirror? Can you detect magic/evil on yourself?
No.Quasqueton said:Is there some unwritten rule that PCs don't detect on other PCs?
No.And as a bonus question: does detection magic work through a mirror? Can you detect magic/evil on yourself?
SWBaxter said:Been a while since I read Wulf's story hour, but I believe the halfling was executed for his actions (edit - rather than specifically his alignment), wasn't he? In-game, whether or not he was evil wasn't a huge factor either way.
The Grumpy Celt said:This actually came up in a recent game I was in and the entire scenario poses a problem.
The CliffNotes version of the story is that I am running a rogue/assassin, who is NE. Another party member in running a Paladin, LG. The Paladin detected evil on the assassin, got the NE result and attacked him. Other party members intervened before it could come to a full fight. However, the player running the paladins said this was the “fun of the game, running the characters the way they would behave.”
The problem is that while in a fair fight the paladin would win, the assassin is not interested in a fair fight. Further, the assassin is a half-orc and possesses dark vision – which the human paladin does not – and the confrontation occurred in darkened caverns and mines.
Had I run the assassin as “the way he would behave,” he would have put out the light, left the paladin in the dark and made repeated death attacks and sneak attacks on the nearly helpless paladin until he was dead.
But the player running the paladin would have created a very real problem for the playing group had I done this. He can talk the talk, but when served his own medicine he has created problems in the past and would do so again in the future.
So the issue is less a mechanical one of game rules, but one of the dynamics of the people running the characters. Sometimes it is better to not run the “characters they way they would behave” to preserve to group and the ability of the group to get along.
Well, I don't think immediately attacking anyone with evil alignment is something paladins should be doing. They always forget the "lawful" part, or make some Judge Dredd "I am the law!" kind of argument. (Anyone who says "I am the law" is Chaotic, in my book.)The Grumpy Celt said:The CliffNotes version of the story is that I am running a rogue/assassin, who is NE. Another party member in running a Paladin, LG. The Paladin detected evil on the assassin, got the NE result and attacked him. Other party members intervened before it could come to a full fight. However, the player running the paladins said this was the “fun of the game, running the characters the way they would behave.”
The problem is that while in a fair fight the paladin would win, the assassin is not interested in a fair fight. Further, the assassin is a half-orc and possesses dark vision – which the human paladin does not – and the confrontation occurred in darkened caverns and mines.
Had I run the assassin as “the way he would behave,” he would have put out the light, left the paladin in the dark and made repeated death attacks and sneak attacks on the nearly helpless paladin until he was dead.
I believe we used something similar, though clerics had detectable alignment.twofalls said:Hmmm. Is mine the only game in this thread that limits alignment detection spells to supernatural creatures? Outsiders, Magical Beasts, Aberrations, Dragons, etc. Try to Detect Evil on an Orc and all you get is the equivalent of magical static and probably a pissed off Orc (unless that orc happens to be a sorcerer... because Dragonblood makes a person supernatural in my game).
twofalls said:Hmmm. Is mine the only game in this thread that limits alignment detection spells to supernatural creatures? Outsiders, Magical Beasts, Aberrations, Dragons, etc. Try to Detect Evil on an Orc and all you get is the equivalent of magical static and probably a pissed off Orc (unless that orc happens to be a sorcerer... because Dragonblood makes a person supernatural in my game).
The reason I do this is to encourage role-playing. There is no simple solution to new party members. The Paladin doesn't get to turn to Gustav the Scout, concentrate for a moment, and then hack him in two for detecting as evil. If you are a bad person, you prove it (or not) by your actions and nothing is so cut and dry.
MoonZar said:Does somebody could try to explain me why a DM should allow a LG Paladin and a Assasin NE to be in the same group ??????