Detect Evil

MerakSpielman said:
BUT HOW MUCH do your motives and intentions matter?

Personally, I'd say that intentions are ALL that matters, that the actions themselves are meaningless to alignment.

If I'm saving the world, and in the process some innocents accidentally get killed, it was still a good action. HOWEVER, if I knew before I took the action that there was a risk of collateral damage, it'd be evil not to attempt to take precautions (warn the populace, etc.). If saving the world REQUIRED sacrificing innocents, that would be an evil act even if it were overshadowed by the larger good action.
On the other hand, if I go on a killing spree and simply by random chance I kill the boy who would have been the next Hitler, it's not a good act, even if the outcome was better for the world as a whole.

Of course, this requires an objective agreement on what constitutes "evil". Is it evil to kill someone if they can fight back, such as another soldier? Is it evil to execute someone if they've committed a really awful crime? (The older versions of the Bible said "thou shalt not murder", not "thou shalt not kill", which really changes the answers to these two questions)
D&D tries to provide a more clear-cut division of good and evil, but it's still hazy in some areas; is it okay to attack a Fiend, if you don't know he's committed any evil actions?
 

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There are a few things here that are relevant to the discussion, I think.

First, if Kant was even partially right (if a decent society could contain a fair number of devils without the devils ruining it, as long as the society were properly structured), then evil people can quite easily be (and often are) productive members of society. If the best way for them to get what they want is the way a good or neutral person would do it, then their alignment would not be immediately obvious throught their actions. The evil person who donates money to charity and does pro-bono work because it gets him a tax write-off and is necessary to retain the respect of others in his professional circles would be an example of this. Just because someone is evil doesn't mean he's doing anything illegal or even wrong.

Second, people who are clearly evil, are not necessarily brutal toward everyone. _Prince Caspian_ has a good example of this when Nickabrik proposes summoning the White Witch in order to defeat Miraz. Caspian protests that she was a far worse tyrant than Miraz ever was and Nickabrik responds something to the effect of: "maybe she was to humans but not to the dwarves she wasn't." Now Nickabrik's perspective is probably somewhat distorted, but it's not entirely unreasonable to believe that, as long as the interests of some dwarves coincided with the Witch's, she would treat them fairly well. And, while I've heard nothing good about Stalin or Pol Pot, I read somewhere that Hitler secretly supplemented the wages (or increased their minimum wage) of cabaret girls in Germany so that they wouldn't be forced into prostitution. (A more certain example would be his well-documented love for animals). While the economics of that move may be dubious, if it's true, then the icon of 20th century evil committed actions that might appear--or might even actually be--good. Of course, that doesn't change the fact that he was evil. It just demonstrates that evil people are still human.

Gnimish88 said:
Personally, I like the line of reasoning that people who do good acts are still register evil if that is their alignment, since it leaves you to figure out what the heck their motives are. I also like knowing that someone who registers evil may not, in fact, be doing anything illegal. The world is not clear cut, evil doesn't mean stupid any more then good does, and just because someone acts in ways that appear good doesn't mean that they are good people. I would wager that even Stalin or Pol Pot commited some actions that appeared good.
 

Concerning Hitler if you want to be elected and after that keep control of the population you must keep them happy, nothing to do with evil or good. Hitler kept an important enough part of the population happy to prevent a revolution. Having this power allowed him to perform his evil acts. So his good action were motivated by a greater evil.
 

Spatzimaus said:
. If saving the world REQUIRED sacrificing innocents, that would be an evil act even if it were overshadowed by the larger good action.
No taking no action would be. Part of being good is also to choose between the lesser of two evil in order to achieve a greater good. Take the example of Hitler above he choose to do a minor good act in order to achieve a collossal evil act, that doesn't make him a good guy.

Sometime it is good to look at the other side of the medal when analysing good and evil act.
 

Elder-Basilisk said:
First, the notion that the puritans, muslims, ancient greeks, Hebrews, etc refrained from killing everyone they though evil because they knew that other people disagreed with their standards is absurd. They didn't and don't care whether people disagreed with their standards as they made and make perfectly clear through the various laws that punished public dissent. Under Sharia law, blasphemy against the prophet carries a death sentence. During the Reformation, heresy was sometimes punishable by death (although it was usually first punished by banishment). In some American colonies, heresy was punishable by banishment as well. Heck, even in "enlightened" modern Europe and Canada, challenging their standards for judging evil (by being "intolerant" etc) are punishable crimes.
My intent was not to say that everyone is multicultural and tolerant, but that even the most extremist groups of history, as long as they were even partially sane, did not believe that they were in possession of an infallible method for determining evil. There is nothing like 'detect evil,' in human history, and so using real human laws as a guide for determining the laws about being evil is inherently misguided.

No, RL societies that actually believe in good and evil and are confident in their standards don't kill everyone they judge to be evil for other reasons. It would cause more harm to society than it would prevent (as anyone who considers the implications of the notion that we ought to execute every thief, liar, embezzler, adulterer, wife beater, etc instinctively recognizes). And, more importantly, it would be unjust. Punishments must fit and not exceed crimes. (Something which has been recognized since the Code of Hammurabi mandated an eye for an eye and a tooth for a tooth and the Law of Moses forbid exceeding that mark). There are many kinds of evil which do not deserve death from human hands on earth.
Note that I did not say they would just kill everyone who turned up evil. A tyrannical state probably would, but a modern, enlightened state would simply take steps to make them not evil, and so not a danger to others - with the awareness that it is possible for alignment to change.

Not necessarily so. That idea comes from the notion that there's some kind of "team evil" which acknowledges its evil nature without rationalizing it and opposes something they think of as "good." I don't think it's much of a stretch to suppose that followers of Lawful Evil gods might well think of Detect Chaos as "Detect Evil" and Detect Good as "Detect Weak-Minded Bleeding Heart follower of the slave morality". Detect Law for them would be "Detect Good." In any event, much like people IRL are ready to defend their friends and family as "good people" even though their actions their evil clearer than any spell ever could, a D&D world would be full of people who would rationalize and excuse the evil alignments of themselves, their friends, and their allies.
Most rationalization in the real world, however, is not on the order of "He's evil, but that's okay," so much as "He's not evil, he's just pragmatic," or something else of the kind. That's the difference involved in these spells - you can't pretend that detect evil actually detects good, because it specifically detects things that are unquestionably evil, like demons. Law and chaos is a bit stickier, but the same sort of association with the outer planes would allow the spells, again, to give certain information of a kind that people in reality simply cannot get.

Going from the guidelines in the Book of Hallowed Might, what it takes for a person actually to be detected as evil is that they "Actively [enjoy] lying, stealing, and inflicting pain on others." A stable society, quite frankly, would be foolish to let such elements go about their business like they're anyone else.

In any event, the notion that a D&D world that features neutral and evil gods has any kind of automatic, universal agreement on the nature of evil is naieve. When Olidamara Ralishaz and Zilchus have one code that espouses neutrality and Hextor advocates evil, "What's wrong with [evil]?" and "what's good about [good]?" become rational questions. (Those are questions that people ask all the time IRL; they just don't generally put it in quite such stark terms and usually preface them by denying that notions of good and evil have any normative meaning at all). When evil and neutrality have as much divine sanction as good, it's not clear that [good] would enjoy any special privilege in society.

So long as good and evil are alignments achieved in more or less the same way we would judge people in the real world, given perfect information, it seems fairly evident that people would advocate being [good] or good, and dislike those who were [evil] or evil. As I said before, I think it would actually be more interesting if they were not obtained the same way - if, for instance, someone that accidentally drove a bus off a cliff and thereby killed a large number of people would suddenly detect as heavily Evil, even though it wasn't their fault. It would give a satisfying moral ambiguity. Most people in this thread, however, seem to think that it should be actively based on whether you like hurting people or not, in which case being good would obviously be better received than being evil.

This, of itself, assumes a small and static proportion of evil in the state in question. If it assumes that those who are evil today will be evil tomorrow--which is not the case IRL or in D&D. It also assumes that only a small population of the state is evil. If even 25% (a very conservative number really) of the population has an evil alignment, such a plan would not be even remotely practical. (Which is one of the many reasons why RL socieities that were confident in their definitions of good and evil have almost universally refrained from annihilating the evil elements in their society).
Of course, I think that's an absolutely ludicrous number - far, far too high. Again, evil is those who actively enjoy hurting others. I do not think that 25% of the population of the world are sadists, much less the kind of evil you get in the higher judgements, like "Will kill for the sheer pleasure of bringing pain and death to others." That kind of evil is psychosis in the real world. The vast majority of people, in my estimation, are good or neutral. Compare the beginning level of being good - "Willing to help strangers on occasion." Heck, I'd be surprised if that couldn't be said of the majority of the population.

It also assumes that it is just to jail/fine/execute people for their thoughts. If it isn't, then the mere act of beginning to execute your plan would swing its practitioners towards evil themselves. (And even if it weren't, the structures necessary for such an apparatus would themselves encourage evil in those designated to operate them. The power of such a system would be an invitation to abuse. One must imagine that many of the people who went into the various secret police organizations with good intentions were corrupted. And, of course, the concentration camp/death camp/reeducation camp/gulag guards and commandants would be tempted to evil too--if indeed they didn't have to be on the border of evil to want those positions).

Given that it would be done to protect those who were not evil from the evil people, and given that in a good society, the intention would be to convert evil people to good, and further given that killing evil people, by the normal rules of the game, is not evil in itself - I don't think it's very likely that the social apparatus to eliminate evil would be evil in itself.

It also assumes that outlook is static. If outlook is not static, then the above is not an effective way to prevent future suffering either--even granting all of your assumptions. The person who delights in the suffering of others today could be convinced of the wrongness of that outlook tomorrow; the person who today is merely jaded and indifferent to the pain of people he doesn't like could tomorrow come to take pleasure in their suffering. And the person who today thinks she wants to help others could become bitter when people abuse her trust and then become vengeful or vindictive.

The person who was jailed or executed might not have gone on to do anything harmful while the others who were left alone could decide to do something wrong and harmful tomorrow anyway.
The whole point is that people who are evil are far more likely, almost infinitely more likely, to act to harm others than those who are good. If that isn't the case, if the good person is just as likely to flip out and kill a busload of nuns as the evil person, then alignment is obviously meaningless for such determinations. However, if that is the case, then I don't think you can reasonably claim that alignment represents anything significant within the person's personality.

And, of course, my argument is partially rooted in the notion that alignment can change - the point of the prison system would be finding out who is evil, taking them in, and making them good. Sure, they might change on their own, but as long as they're wandering around evil, they're a danger to others in society.

And, of course, it's also inaccurate to assume that all evil deeds are done by individuals with an evil outlook. There are lots of crimes of passion and crimes committed by people with impaired faculties (alcohol is a major factor in the commission of a lot of crimes) that are not necessarily done with premeditation or rational forethought and are sometimes regretted after the fact. The notion that you could prevent even the majority of crime through your program is naieve.

This is closer to the approach I am advocating for alignment - that the core of a person cannot be aligned, as everyone is subject to such 'crimes of passion.' If a person's 'outlook on life' is always overriden in the specific instance by the circumstances, then it's a meaningless way to define alignment. Hence, alignment should be based on action, not thought.
 

DarkMaster said:
No taking no action would be. Part of being good is also to choose between the lesser of two evil in order to achieve a greater good.

An action doesn't have to be defined by one single "good" or "evil" tag, it can have elements of both that mix together for the final outcome. Hitler performed a lot of evil actions, and a small number of good actions. So, the net result is evil, but it contained both good and evil elements. And, the elements CAN be considered on their own, without always having to consider the larger context.

This should work the other way, too, though. If I save the world but I willingly sacrifice innocents to do it, I've committed a huge Good act and a hefty Evil act at the same time. While the overall effect might be considered Good (and therefore be acceptable to a good person), there is still an inherent evilness to allowing the innocents to die (which'd possibly cause problems for the Paladins in the group). It may be the lesser of two evils, and it may overall be a good action, but knowing the net result is good doesn't give carte blanche; the ends don't justify the means, after all.

Let's take a hypothetical example. The party is told that the world will simply cease to exist in one month's time, unless 100 innocent human babies are slaughtered in a ritual sacrifice to a demon, and that the process will repeat every decade.
Now, saving the world is undeniably a Good act. And, the "lesser of two evils" types can argue that sacrificing 100 to save millions is a small price to pay, so someone who arranges the sacrifice shouldn't necessarily shift to evil. But, to a Paladin, it should be unacceptable to commit the evil action involved, regardless of the context. The evil action IS being performed, it's just being overshadowed by the larger good action. Good characters should attempt to find some other solution, like attacking the demon on his home turf.
So now let's say the players KNOW how to find the demon and kill him permanently. But, it's risky; maybe they only have a 50% chance of success, and if they fail the world ends. If they choose to go for the sure thing, and sacrifice the babies, are their actions still good, knowingly performing an evil action even though they know there's an alternative?
 

Hitler also raised the salaries of the police force for the first time in a long time. And after they all loved him, he had them rounding up the Jewish people for him, and they didn't complain about it.

Lessons to be learned.

But, all this philosophical debate about "what evil is" has convinced me that the spell "detect evil" could never really be accurate. I mean, if I've done evil things, and then decided I shouldn't do that any more, or I have nothing but evil plans, and do non-evil things to raise funds to execute my evil plans, but I've never done anything evil, or whatever.

It raises the question of free will. I mean, using the example of the pestilence god follower. I could come up with this idea that poisoning the well of a village would be a good way to win favor with the pestilence god. But, I don't have enough money to buy the poison, so I work for several years as a cooper's apprentice and stash away a few coppers here, and a silver piece there until I have a decent enough amount of money to buy the poison I need to poison the well. So, I go out, and I purchase the poison from a shady dealer, and under the cover a new moon, I stand in the middle of the village, with my bottle of poison in my hand, and I decide that I just cant do it. I can't go through with my plan, and instead I toss the bottle aside, and go back to bed.

Was I ever evil? Was I evil when I purchased the bottle of poison? Was I evil when I worked as a cooper's apprentice?

The spell detect evil seems to be a bit of a divination, scrying, fortune-telling thing all in one fail swoop.

I think there is a reason WoTC dropped the "Know Alignment" spell. I don't think I would be out of line to just completely remove detect evil, etc., from my game.

I've never really liked it, now that I think about. Paladins are always, "I detect evil, what do I get?" when they enter a bar, or when speaking to the king and his counsel, or whatever. Never liked that. I think I just might remove it.
 

Don't remove detect evil to the paladin, it is one of his only way to know if he is on the right track, look how hard it is to define an evil person just by observing them. Since none of us has access to spell like detect evil none of us can be sure they are right.

I am pretty sure that some wizard or cleric did a PH.D on Evil somewhere. Their thesis probably study the people action and behavior and then with a detect evil or other they identify the alignement of the person. Given a big enough sample I am sure they can draw interresting conclusion. A paladin without detect evil could never be sure that a person is evil and could never act without being scared of losing his paladinhood. Without detect evil the paladin become a useless fighter always scared of killing because question like what if this orc is NG will bog down play and the game will become very boring even to the heavy role player. Not saying: your evil I kill you, no just I know this guy alignement on the DM notes is evil so I am not too scared to deal with him. Killing him without motive is still not an option, but having so much restriction should bring some benefits.

Like I said before if I decide that this NPC is evil I live with the consequence if they decide to do a detect evil. Also If I decide he is evil than I know that all his action will eventually lead to a greater evil. Basically the detect evil spell should state allow you to look at the notes of the DM for the alignement of the target.

The reason why we have all this discusion is because none of us has access to detect evil.

Also I don't think Hitler was the most evil person on earth, I think he was a very evil persons with a lot of means. Even if I was more evil than him I could not cause greater evil than he did, because I don't have the means to kill millions of people without any body stoping me.
 

die_kluge said:
Whatever. I changed my detect evil to work only on [evil] creatures to specifically avoid the absurdities that come with the alignment system. Others have pointed out the weirdness that comes into play if you allow it to detect people with evil alignments.

Players are going to smite anyone with an evil alignment regardless. ...My version is a lot more subjective, because in terms of PCs, it only works on evil clerics.

Apply detect evil to real life. If I, Curtis Bennett, had the detect evil spell, and I could use it every day, don't you think I'd work for the FBI sitting on street corners somewhere, or in busy malls, or in subway stations, or airports, casting it randomly. "Ok, officers, that guy over there, in the white shirt. He's evil - arrest him." Clerics with any amount of free time at all would be able to round up every evil person in the world in a short amount of time.
No. becuase the laws now don't let the cops bring me in on just being looking evil.
So DEFBI (Detect Evil FBI) is an federal agency. Has the DeFbi changed the laws so they can haul you in just because you are painted on radar?
So Paladinbot detects evil in Ming the Mercyless court. Gee flash you took out my line backers and two of the palace guard. Guess I just going to fire you here and now with my ring!
Zap! Minon call out the broom squad and clean up this mess.
Yea and the evil guys knowing the Cute Cleric of Cleveland are making the rounds of block are just going to open the doors and surrender quietly.
Yea Church coppers it a fair cop. I cheat willing on my taxes and kick the dog in my front yard. I just lay my head on this Ronco portable head slicer you brought in. Can we do this outside? My wife does like me staining the carpet.

Or as CC comes knocking a couple of blasts from a shot gun answers the door.

So evil people imc do detect evil on the paladin's radar. Now if Putz Paladin wants to attack the MEG (middle evil guy) in the middle of down town Springfield he and officer Wiggiam will be having a discussion.
 

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