DETECT EXPERIENCE
Divination
Level: Sor/Wiz 1, Clr 1, Drd 1, Brd 1, Rgr 1, Pal 1, Sha 1, and in fact everything else 1
Components: V, S, DF
Casting Time: 1 action
Range: 60 ft.
Area: Quarter circle emanating from the character to the extreme of the range
Duration: Concentration, up to 10 minutes/level (D)
Saving Throw: None
Spell Resistance: No
You can sense the presence of uncollected experience points (sometimes known as "monsters" or "quests"). The amount of information revealed depends on how long you study a particular area or subject:
1st Round: Presence or absence of experience points.
2nd Round: Number of creatures, objects, or hazards awarding experience points in the area and the challenge rating for the largest single experience point award present. If the strongest challenge rating is at least four higher than your character level, you are stunned for 1 round by thoughts of the incredible experience to be gained, and the incredible likelihood of dying while trying to collect it, and the spell ends. While you are stunned, you can't act, you lose any Dexterity bonus to AC, and attackers gain +2 bonuses to attack you.
3rd Round: The challenge rating and location of each experience point award. If an award is outside your line of sight, then you discern its direction but not its exact location.
Note: Each round, you can turn to detect experience points in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
Divination
Level: Sor/Wiz 1, Clr 1, Drd 1, Brd 1, Rgr 1, Pal 1, Sha 1, and in fact everything else 1
Components: V, S, DF
Casting Time: 1 action
Range: 60 ft.
Area: Quarter circle emanating from the character to the extreme of the range
Duration: Concentration, up to 10 minutes/level (D)
Saving Throw: None
Spell Resistance: No
You can sense the presence of uncollected experience points (sometimes known as "monsters" or "quests"). The amount of information revealed depends on how long you study a particular area or subject:
1st Round: Presence or absence of experience points.
2nd Round: Number of creatures, objects, or hazards awarding experience points in the area and the challenge rating for the largest single experience point award present. If the strongest challenge rating is at least four higher than your character level, you are stunned for 1 round by thoughts of the incredible experience to be gained, and the incredible likelihood of dying while trying to collect it, and the spell ends. While you are stunned, you can't act, you lose any Dexterity bonus to AC, and attackers gain +2 bonuses to attack you.
3rd Round: The challenge rating and location of each experience point award. If an award is outside your line of sight, then you discern its direction but not its exact location.
Note: Each round, you can turn to detect experience points in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
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