azmodean
First Post
I like running a simulationist type game, where the encounters the party runs into are determined more by what they do and where they go then who they are. The problem I encounter in trying to do this is I lack a method for letting the players/characters know (via some in-game mechanic) how difficult an encounter will be without resorting to something lame.
Any ideas on mechanics (skill checks most likely) the characters could make to determine if they should fight or flee?
Any ideas on mechanics (skill checks most likely) the characters could make to determine if they should fight or flee?


