Detroit Gameday II: Dec 4th AFTERMATH!!!


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mudpyr8 said:
Barendd Nobeard: Don't forget the train. It goes from Chicago to Dearborn in 5.5 hours and costs $50 RT. I used to take the train all the time from Ann Arbor to CHI and enjoyed it. By the time you deal with airport security you would have been better off with the train.

Thanks for the suggestion. I'll look into it.
 

Joshua Dyal said:
Jervis Johnson? Dude, I'm gonna check that out; I've been a Blood Bowl fan for a long time.
Sweet. I hope to see you there. We've already surpassed ticket sales for this time last year. There's also gonna be a huge BB tourney run by my good friend John Lewis, one of the key contributors to the new edition of the rules. He always runs a good tournament.

There's already a number of D&D games in addition to the huge number of RPGA events as well.
 

mudpyr8 said:
Sweet. I hope to see you there. We've already surpassed ticket sales for this time last year. There's also gonna be a huge BB tourney run by my good friend John Lewis, one of the key contributors to the new edition of the rules. He always runs a good tournament.
Yeah, I noticed that. JKL has been a driving force in the BB community for quite a while. Although between you and me, I'm not that big of a fan of the new online version of the rules. The original Third Edition rules were a lot better in a lot of ways, and the new rules cater to a very small subset of the gamers and shut out the majority by balancing long-term league play and neutering short term league play significantly.
 

Yes, I agree with you but I think they realized that league play is the only way to maintain consistent interest in the game over time. Otherwise it is a casual board game. I playtested a lot of the league rules in the leagues JKL and I ran and the new rules I think do a great job of presenting balance and excitement. League play definitely adds a depth to the game that shifts it to a different level of play.

Either way, I hope to see you there. I just posted a list of events (RPGA & Roleplaying) here http://www.enworld.org/forums/showthread.php?t=103786. I will be doing a number of free HERO demos and my 2 games, but I will be pretty much living at the Michigan Union.

A round of drinks on me for the Gamedayers that come out either Friday or Saturday nights! Caffinated, Non-caff, Toxic, or non your choice. A2 has a lot of venues.
 

(Geez -- hijacking my own thread. Well, this'll be my last post on this subject...)

Yeah, but the rules only favor long-running leagues, and the former rules only broke after considerable use. In my experience, most leagues are relatively short-term leagues; after a season or two they disband, or hit reset, or for whatever reason have all new teams. The old rules worked marvelously under that paradigm, and the new rules make that paradigm considerably more boring and slower paced than before. While favoring long-term leagues, the newer rules ironically put up a pretty significant barrier to entry to getting leagues into long-term status by making the short term much less interesting and fun, and dynamic. This is seen in the new aging rules, the trait/skill split, the new costs and earnings tables; I think the game has migrated towards favoring long-term chess-player type guys, and I think that is fundamentally at odds with the majority of the market, who want fast, loose, dynamic, bloody and more fun in a shorter term. The new official rules cater to those who are in the Blood Bowl country club, while taking away a lot of the fundamental appeal of the game in the first place.

To this day, the best Blood Bowl gaming I've ever had was in grad school right about the time of the very first third edition reprint. Jervis used to post on the old bbowl-l listserve, and we had adopted a handful of what he posted there as official house rules (rookie big guys, Sigurd's Injury table, no star players) and after each season (which ran for an entire semester, with one game per team per week) we'd hit reset and everyone would start over with rookie teams again.

Other than that, I also have a problem with using a straight d6 for most rolls; if the game were migrated to a 2d6 roll to take advantage of a better approximation of a bell curve, I think it'd also be more fun. It's frustrating to see a good plan go to waste because you roll a one, hit your reroll and roll another one. To some, that's a feature, not a bug, but it tends to turn me off. I've had a pretty lousy season with my orcs this year, and most games I've lost have been (and my opponents have agreed) due to bad dice wherein I'm not sure what I could have done better other than roll higher.

But that's another issue entirely. And I didn't really have that problem before, it seems.
 
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I love how sidenotes within a thread, ocasionally become the primary ongoing topic within the thread ;).

BTW Josh, have the recent posts helped to marginally decrease your concern about the attendance for this event? I figure with nearly two months left, people will drum up adequate support to make our Second Gameday a success!
 

Oh, I'm not worried about it being a success. I just wonder if we'll get too many more people than we already have. If we do, great! If not, we'll take a step back, consolidate some games, and still have a successful gameday, I think.
 

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