Deuce Traveler's Six Nights to Yearsend (Ptolus one-shot)

The question about spell components happened to deal with a somatic component, or the question of hand movements since you are manacled. I allowed that, but all physical items were taken away. Your weapons are now in the hands of the City Watch while everything else (except boots, pants, belts, and shirts) has been taken by the bugbear jailors. I was tempted to allow you to keep your pouch of components but I thought that anyone in a DnD world that would try to arrest a man wearing robes, holding a staff, and carrying a small pouch of strange components of precious stones and animal parts better know enough to take that staff and pouch away.
 

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Lorthanoth said:
No way anyone in a "D&D turned up to 11" world will fall for the Gandalf walking stick act. I was surprised they weren't gagged.

I was thinking about having the party gagged or further separated... but if I had the Warden take all the precautions he could have this would be a very short session as the party would have become dead or forever-tortured-NPCs. I've also taken the liberty to add some other ways that make it easier to escape than it was in the original, such as adding small drawbridges to the separate isles in the prison (originally, no drawbridges and only a few boats to get around), letting the ogre be dumb enough for the monk to get a hand on him, and having the Warden watch the show instead of having him engage immediately. Still, maybe one of the others can break the party out in case they are unable to do so themselves.

Five of the Group A players should be very nice to the other players.
 

Regarding reading the other team's thread...

Am I missing something important by NOT reading the team A threads? For my own immersion, I've held off on reading the other threads. I get the impression that some other members of team B have reached conclusions that I don't have enough information to support.

[Sblock]There was one mention of mutilation, and we'll see what's up with the bodies upstairs, but if all that's left are unidentifiable bits, Glau's going to be suspicious of whether the knights are actually dead. They might have won the fight and fled the scene.[/sblock]
 

I'm not going to tell people to or not to read each other's threads since there is no reasonable way for me to regulate such a thing. By not reading Group A's thread you definitely are better able to roleplay, however, and that is something valuable. For now, let's just say that Group A made a decision that didn't turn out well and are in a bit of a bind.
 

I'm reading the other thread - it's very entertaining. Personally I think we seem to be pursuing our investigation in the way that a group of smart, knowledgable characters in a D&D world would.
 
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Things aren't going very smoothly for Group A, although some of the other idle players might want to look into being creative the next couple of rounds. Percival and Kaeso would especially appreciate it.
 


I like visual aids! So I picture the room as this:

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T-Tagret
K-Kaeso
L-Luna
M-Morty
P-Percival
Ku-Kurt
W-Warden
O-Ogre
O1 is on the ground writhing in pain with a broken arm
O2/O3 are attacking Kaeso
O4/O5/O6 are moving to attack Percival (uh oh)
O7 is running to get help

Not a great situation to be honest. Percival is about to get flanked by the Warden and 3 ogres. Tagret and Kaeso might do ok with the 2 1/2 ogres to worry about, but Kaeso needs a weapon. Luna and Morty are still in their cells. And Kurt is well... hiding.

Disclaimer: I'm certainly not the DM, so don't assume this depiction is accurate.
 

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Hmm, if that pump is like a water cannon, we might have a chance to force down the warden and ogres, unlock the other cells, and make a run for it.

Deuce: When we got sprayed with it before, was it a powerful jet of water, or more like a garden hose?
 
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