• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Deus Ex Machina


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Craft starts work on magically repairing 3AC, and then continues to work on the others through the night as well.

[sblock=OOC]
Craft will use Repair Light Damage, repairing 7 damage. If need be, he'll also try to repair Spider during the night, with a craft check of 22.[/sblock]
 

Grace will stand guard as best it can. It absent-mindedly wipes down its sword and armor while it watches out into the darkness.
 

In the pitch black of night, Dog manages to sniff out a suitable campsite a bit off the trail. It is a low overhang of rock that is sheltered from the biting wind by a few happily placed boulders. It is nigh invisible from the trail, but Dog spots it just as the party is about to pass it by.

From the patches of scorched rock underneath the overhang, you can easily see that this spot has been used many times by explorers over the years.

You set up camp with military precision, letting your training take over. Soon enough, watches are set, and the arduous process of repair begins. Erran falls asleep immediately, and Fixem and Craft spend the rest of the night working on their companions.

They are finishing repairs well after the sun rises, when Spike, who was on last watch, spots a small figure coming down the path from above. The sun is behind it, so no features can be distinguished, but it appears to be just over four feet tall, and a jingle of metal accompanies it with every step. It rounds the bend and into view about 50 feet away.

[sblock=OOC]Fixem heals Dog for 5 hp, expending an AP. Craft heals 3AC and Spider for 7 hp each. Erran heals 1 hp for 8 hours of bed rest. It is now approximately 11am. Necro, note that Craft's use of Repair Light Damage counts against your daily allotment for the upcoming day, since you used it during your 8 hour rest period.[/sblock]
 

'Target acquired: Probability of enemy combatant high, but not certain. Course of action: Quietly subdue and question.'
I attempt to get the attention of any of my comrades who might be looking my way by waving one arm behind its back.
After alerting the squad, I shrink down into my hiding spot waiting for the mysterious stranger to get close enough to jump out and grab.
 


Erran quickly sees his role as bait. He sets his bow aside, but makes sure that he is otherwise armed and ready, then sets himself in clear sight of the path, pretending to be drowzy and oblivious to the new arrival.
 


Into the Woods

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