Vulgo duermo ic luz ri caldul
Asrul anki soovan ash gri lazdul
Consa ciersa ta consa cartha sana sean
Dulce reaz, wi aliz rean
And so began the first session in 1995
"Forged in Death and Bathed in Blood
For them art slain the great armed flood
Control their power, Control the world
All desire answered, All dreams unfurled..."
I've since moved from wanting or stressing the importance of a single great artifact in the setting, though technically the crown of the nine exists somewhere within the setting. Those high powered sessions of old actually occur in the future of the setting's current timeline.
I digress. Back to the topic at hand - language. The above passage is from Talisan, or the language of power. Few alive aside from the first and a handful of dragons know the language in any coherent form - even most of the gods are ignorant of it's grammatical structure and rules (primarily because they are mortal usurpers not alive at the time of the language's use).
Talisan is important because it contains the evocational words of power used in arcane magic. Legends say the language cannot be spoken without releasing magic in objects, people, places, things. This is highly improbable, especially since some basic words in Liternanin do come from Talisan.
Numbers for a start. Un, Dec, Tri - from which spell circles are named: Untasic (1st level), Decandic, Trilinasic. These prefixes are also borrowed and used in silvani.
Talisan also gives the setting it's planar names - Aborea, Valrea, Shunrea, Balcridea and Sodrea. Some of the elder gods likewise have Talisan names - Pektos and Oralea. Their names stand out somewhat oddly against the Liternanin names (Tean, Chiantu, Rosalynn, Cuane, Poen) Dalzendri (Matacha, Kepho, Senda, Sekoon) and Cuolshan names (Tiania, Sere, Damnisu). It's a little hard to illustrate in spellings since pronounciations are important.
Oh well, so much for today's ramble. I think next time I'll talk about special languages.