But we have already been talking about the difference between constant AC vs. shifting DEX bonus, touch AC, etc. That is what I am talking about.
The measures are quite different.
Yes, but I'm pretty sure that's not what he was talking about.
All systems get in the way of stuff the GM and players may want to do. If a given system doesn't get in the way of what *you* want to do, you'll think that it isn't getting in the way of anything. Meanwhile, if it gets in the way of things you really do want to do, you'll think it gets in the way of most things.
It is a form of cognitive bias - one will generally measure based on personal impact, and assume that's a universal measure, when really it is subjective. It takes a bit of remove to recognize that really, for someone else, your favorite game is bad at this, and your least favorite game is good for someone else - and that suggests equal measure.
Just another way to say we should not confuse "I don't like it" with "this game is bad".