Dex vs. Str

Celtavian said:
I have a huge house rules document that adds on rules here and there. We have given additional puncture power to crossbows. We have parry and dodge rules so that one on one combats can last longer. We have worked in fatigue rules based on Con. And so on and so on.
Here is the key to our argumentation. Without your whole list of house rule we cannot say how having DEX fits. But in the system as it is with AC using DEX to hit without any feat don't make much sense. Dex allow you to hit the target but strenght will let you go through their armor. The whole AC system is based on that fact.

I saw a lot of people come with all kind of incredibly complex combat rule because they felt it was more realistic. But more often than not when you compare the real efficiency of various combination in both system you realised that the abstract D&D system hold the road more than you were expecting. And his complete enough to give very interesting and heroic combat. In a six second round you attack more than once and your opponent parry a lot of your attack. A 5 round combat last 30 seconds that is quite long in the real world.

My argument is not against your idea that Dex is probably useful in combat as his intelligence, wisdom, constitution, strength and even charisma but are you going to introduce all those bonus in the attack. An intelligent fighter will use clever strategy, the wise fighter will always waits for the appropriate moments to hit where it hurts more instead of hiting at every single opportunity and will only move when necessary. The high constitution fighter will resist certain blow better and will fight longuer, the strong fighter well it's obvious, the charismatic fighter will bluff or intimidate
his opponent.But the D&D system combat system is based on the STR and AC. Like I said before a system based on touch attack and DR would use DEX to touch but this is not the case.


About Alexander the great. a Fighter 20 with 14 str will fight much better than a fighter 1 with 20 str. Having a good intelligence, wisdom and charisma usually allow you to survive longuer and therefore gain more experience and therefore gain more level. STR is not everything, combat technique, speed, intelligent positioning, quickness of execution in combat are not represented by Dex they are represented by level, experience and practice if you want, like the ability to cast magic. A wizard 1 with INT 20 is not as good a caster as a wizards 6 with int 13.
 

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DarkMaster said:
Here is the key to our argumentation. Without your whole list of house rule we cannot say how having DEX fits. But in the system as it is with AC using DEX to hit without any feat don't make much sense. Dex allow you to hit the target but strenght will let you go through their armor. The whole AC system is based on that fact.

No, it doesn't make sense. That is why we compromised. When I wanted to make the change to Dexterity alone, we looked over the effect. It would have taken an insane amount of modification. Giants became incredible weak hit point sponges. Dragons combat ability was greatly reduced. A variety of demons and devils became substantially weaker. The number of modifications necessary to make D&D viable using Dex as the primary modifier was too great to consider it with because the AC system is based on Str. I completely agree and understand your argument now.

However, we also found that allowing high dex fighters and creatures to use their Dex modifier did not significantly impact their combat advantage. They were still heavily outdamaged by stronger creatures. There dexterity bonus for Armor class did not outpace the attack modifier for Str, so Dexterity did not provide a significant advantage over a Str based fighter.

The primary effect of using our rule for Dex and Str I will state again:

1. No feat needed to be spent by a fighter wanting to use Dex instead of Str as their primary attribute.

2. They can use weapons not normally finessable.

It made for more viable and variable Dex-based fighters in the campaign. Yes rogues have a better chance to hit, but they still don't outshine the fighter.

I saw a lot of people come with all kind of incredibly complex combat rule because they felt it was more realistic. But more often than not when you compare the real efficiency of various combination in both system you realised that the abstract D&D system hold the road more than you were expecting. And his complete enough to give very interesting and heroic combat. In a six second round you attack more than once and your opponent parry a lot of your attack. A 5 round combat last 30 seconds that is quite long in the real world.

It takes a while to test a rule. If we find a rule to be lacking, we get rid of it. I've tried several rules and gotten rid of them because they slow down combat or provide an imbalanced advantage. This particular house rule made the cut. It does not slow down gameplay and does not provide a significant advantage.

My argument is not against your idea that Dex is probably useful in combat as his intelligence, wisdom, constitution, strength and even charisma but are you going to introduce all those bonus in the attack. An intelligent fighter will use clever strategy, the wise fighter will always waits for the appropriate moments to hit where it hurts more instead of hiting at every single opportunity and will only move when necessary. The high constitution fighter will resist certain blow better and will fight longuer, the strong fighter well it's obvious, the charismatic fighter will bluff or intimidate
his opponent.But the D&D system combat system is based on the STR and AC. Like I said before a system based on touch attack and DR would use DEX to touch but this is not the case.

The "Dexterity as primiary stat used to modify attack" argument is completley separate from the House Rule "Dex and Str modifier are interchangeable". In the future, I would like to see D&D switch to a Dex based combat system like other modern game systems. I don't think you can do it right now and still use the core rules. Too much modification needed because of the reason you stated: the AC system is based on Str.


About Alexander the great. a Fighter 20 with 14 str will fight much better than a fighter 1 with 20 str. Having a good intelligence, wisdom and charisma usually allow you to survive longuer and therefore gain more experience and therefore gain more level. STR is not everything, combat technique, speed, intelligent positioning, quickness of execution in combat are not represented by Dex they are represented by level, experience and practice if you want, like the ability to cast magic. A wizard 1 with INT 20 is not as good a caster as a wizards 6 with int 13.

Even with equal levels, the the better fighter is not often the Stronger fighter. Muhammad Ali beat fighters larger than he was because he was quick and well-conditioned. The majority of fighters he fought could be said to have been equal level (as in equal training), but because he was the quicker, more agile fighter, he offset their strength advantage. He would wear his opponent down

There are all kinds of examples of fighters who attempt to rely on Strength being defeated by superior speed/athleticism and reasonable strength. I Power Lift. I love Strength. I love being strong. I have all kinds of respect for guys like Bill Kazmaier, Gary Frank, Steve Goggins, Magnus Magnusson (many of the Nordic strongmen), Lou Ferrigno, and other such greats of strength sports.

I also realize these men are not the best warriors on the planet. They are not conditioned for it. There great strength and size gives them some advantage, especially when it comes to hurting people. A well-conditioned fighter (especially using weapons) trained for speed with moderate strength will beat them more often than not.

Things come at a cost. If you want to be strong, then you train for strength. If you want to be a good fighter, then you train to strong, fast, and durable. Strength is one of the least of the three components. In the future, I would like to see D&D use a combat system that doesn't reward strength as much as it does in combat. I'm a little tired of the best fighters in the game being huge, burly men who can press 400 lbs. or more over their heads. I know what a man who can press 400 lbs. over their head looks like, and they are not small (maybe short, but not small). It makes D&D combat look absurd with extremely muscular men dominating melee combat.
 
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Dex vs. str

DarkMaster said:
My argument is not against your idea that Dex is probably useful in combat as his intelligence, wisdom, constitution, strength and even charisma but are you going to introduce all those bonus in the attack. An intelligent fighter will use clever strategy, the wise fighter will always waits for the appropriate moments to hit where it hurts more instead of hiting at every single opportunity and will only move when necessary.



Ok your are right about the high int fighter and the high wis fighter.... But you know those two stats are usually left for the player to role play his actions using those stats. THey are not something that can be put into any kind of combat system..... Of course I have made a player do a Int check in battle because they were about to do something really stupid but that is beyond the point. Dex and Str are the main points to combat with Con being another big part. Int and Wis well like I said they deal more with the player actually trying to think at that level. If the player cant then maybe they need to rethink how they are doing combats.

And Ill probally be trying to work in atleast a variant to the Dex fighter.
 

Hehe... about Bruce Lee hitting harder than Arnold... He may have better technique and all that, but there's something called physics and conservation of momentum... if a lightweight dude hits a heavy dude, his fist will get more easily damaged as if he hit someone of his own weight.

Celtavian: I agree that there may be a better system combining dex and str in the combat relevance. Yet, I've played many low magic games now and I think I can safely say for these games: Heavy armoured str guys without horses are dead meat in open field combat. Magic changes this later in D&D.

And these other systems with Dex-to-hit (except of ranged combat): I tried many game systems and none is as simple yet realistic and effective for gaming as D&D. Partially because of the str-dex combination.
 

Another point: Int, Wis, Cha. I do like the feats in 3rd edition that allow players now to play an effective fighter with good mental stats.
 

Celtavian said:
If some don't want to take it as a far as I do, then no biggy. I'll offer my opinion and defend my position which I consider well-founded. If I didn't make these changes, the guys I play with probably wouldn't either. I don't expect many people to like the changes I made. I just do alot of tinkering to get the feel to combat that I want while trying to maintain game balance and usability.
Then, we'll have to agree to disagree. But answer this question honestly:

During the course of this house rule (it's been what, six months?), have you noticed your players tend to favor the Dexterity ability over the others in terms of assigning or increasing higher score, while others like Strength become a dump stat?
 
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Ranger REG said:
Then, we'll have to agree to disagree. But answer this question honestly:

During the course of this house rule (it's been what, six months?), have you noticed your players tend to favor the Dexterity ability over the others in terms of assigning or increasing higher score, while others like Strength become a dump stat?

Honestly, the most common fighter is still a Str focused fighter. Here is a list of reasons why:

1. 3.5 DR system puts a premium on damage. Str allows you to do more damage, especially when you can swing 2-handed for 1.5 damage.

2. Armor limits the advantage of a High Dex.

3. Str keeps pace and often surpasses (in the case of monsters) Dex armor advantage.

4. Monks more than any other class can take advantage of this rule change. The advantage is offset by the 5 less BAB a monk receives at high level. Still not allowing them to keep pace with a Str based melee character in terms of Attack and damage.

The D&d melee combat system is just too focused on Strength for this rule to have much of an impact. Str affects damage and a great many combat maneuvers. Str is just too valuable for a fighter type. The classes that would use Dex in the first place, like archers and rogues, don't gain any serious advantage because they need the fighter to stand toe to toe in melee to survive.

The rule change just hasn't had much of an impact save to encourage more variety. I've only had one player make a different type of fighter. The players who play rogue and monk characters are happy because they hit a little better and get one more feat to spend on something else.
 
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Celtavian said:
Even with equal levels, the the better fighter is not often the Stronger fighter. Muhammad Ali beat fighters larger than he was because he was quick and well-conditioned. The majority of fighters he fought could be said to have been equal level (as in equal training), but because he was the quicker, more agile fighter, he offset their strength advantage. He would wear his opponent down

There are all kinds of examples of fighters who attempt to rely on Strength being defeated by superior speed/athleticism and reasonable strength. I Power Lift. I love Strength. I love being strong. I have all kinds of respect for guys like Bill Kazmaier, Gary Frank, Steve Goggins, Magnus Magnusson (many of the Nordic strongmen), Lou Ferrigno, and other such greats of strength sports.

I also realize these men are not the best warriors on the planet. They are not conditioned for it. There great strength and size gives them some advantage, especially when it comes to hurting people. A well-conditioned fighter (especially using weapons) trained for speed with moderate strength will beat them more often than not.

Things come at a cost. If you want to be strong, then you train for strength. If you want to be a good fighter, then you train to strong, fast, and durable. Strength is one of the least of the three components. In the future, I would like to see D&D use a combat system that doesn't reward strength as much as it does in combat. I'm a little tired of the best fighters in the game being huge, burly men who can press 400 lbs. or more over their heads. I know what a man who can press 400 lbs. over their head looks like, and they are not small (maybe short, but not small). It makes D&D combat look absurd with extremely muscular men dominating melee combat.

DnD strength is more than power lifting though. Look at the other game effects that strength contributes to: Jump, Climb, Swim. You usually don't see huge power lifters climbing sheer rock faces, setting record long jumps, etc. Strength is a composite attribute, just like all the others. Of course the game looks absurd if you focus entirely on one portion of an attribute. Strong will (from Wisdom) = better eyesight? The ability to drive off undead or use innate magic (sorcery) is based on physical attractiveness? (Guess that would explain all the 1/2 naked sorceress pictures though). Eye hand coordination determines reaction time?
 

Victim said:
DnD strength is more than power lifting though. Look at the other game effects that strength contributes to: Jump, Climb, Swim. You usually don't see huge power lifters climbing sheer rock faces, setting record long jumps, etc. Strength is a composite attribute, just like all the others. Of course the game looks absurd if you focus entirely on one portion of an attribute. Strong will (from Wisdom) = better eyesight? The ability to drive off undead or use innate magic (sorcery) is based on physical attractiveness? (Guess that would explain all the 1/2 naked sorceress pictures though). Eye hand coordination determines reaction time?
'

Now reconcile this with the fact that an 18 strength fighter can also lift 400 lbs. See the problem? You don't see many Power Lifters climbing mountains or swimming well. Yet every guy in D&D with a 16 or 18 Strength is as strong as a top flight bodybuilder or power lifter, and one of the best climbers and swimmers in the game. Doesn't sit well with me.

Most of the other composite attributes are fairly well-rationalilzed. Strength is the worst rationalized composite attribute because it affects lifting capacity as well as muscular coordination in melee combat and for swim and climb checks. Yet you would be hard pressed to find a top flight fighter, climber, or swimmer in the real world with a 16 or 18 strength. Real hard pressed.
 

Celtavian said:
'

Now reconcile this with the fact that an 18 strength fighter can also lift 400 lbs. See the problem? You don't see many Power Lifters climbing mountains or swimming well. Yet every guy in D&D with a 16 or 18 Strength is as strong as a top flight bodybuilder or power lifter, and one of the best climbers and swimmers in the game. Doesn't sit well with me.

Most of the other composite attributes are fairly well-rationalilzed. Strength is the worst rationalized composite attribute because it affects lifting capacity as well as muscular coordination in melee combat and for swim and climb checks. Yet you would be hard pressed to find a top flight fighter, climber, or swimmer in the real world with a 16 or 18 strength. Real hard pressed.
As you would in D&D - most people in these worls are non-elite NPCs, and only get 3 x 11 and 3 x 10, or, in 3.5 sometimes this new non-elite array.
Most athlets like you describe probably would have to rely on skill ranks and feats (like athletic, acrobatic, skill focus).
And if you look at these atlethes, you will always note that their muscles don`t look weak, even if not all will look like Arnies.
 

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