The original
Sidewinder was great. One might add that a certain d20 game by WotC now used as
Sidewinder Recoiled 's basis certainly seemed to have, at least, learned a few lessons from
Sidewinder. I'm looking forward to this one, and I have to agree that specific weapons make a difference.
A few questions:
Why did you guys feel it necessary to repeat stuff from
d20 Modern in
Recoiled? Did you just want that all-in-one feel? Since it's a d20 product, it requires
Modern anyhow, doesn't it? Or am I wrong about the d20 designation?
Will the gun damage be leveled artificially like it is in
d20 Modern? Have you changed anything about
d20 Modern's gunplay rules, or did you convert to them completely? The reason I ask is that gun fighting in
Sidewinder is deadly, but
d20 Modern kinda takes the bite out of guns. The danger of gunplay is one of the things that makes the Old West an exciting genre.
Are you using
d20 Modern's nonlethal system as is? Another exciting aspect of the Old West is your cliché bar fight or pistol whippin'.
d20 Modern takes the teeth out of fisticuffs too.
Thanks for sharing this stuff!
