jaerdaph said:
Class vs. Cross-Class (p. 3) - Do you plan on creating an SFX Adept Advanced Class at some point (much like the Modern Psychic AdC from GR's The Psychic's Handbook)? Any suggestions for what sort of existing AdCs might have SFX Skills as class skills? Obviously using the existing d20 Modern FX AdCs defeats the purpose of moving to a skill and feat based magic system.
At some point, yes.
Honestly, my editor seems to bring up the SFX Adept every time we talk about SFX Skills. And I've got one ... but, in playtest, it started doing wonky things to balance.
Now, at the time, I hadn't yet instituted Rank-Based Benefits. Originally, what appeared as RBBs were just things you could do with increased DCs. But, taking into account various ways a wily player can pump up skill checks (including lots and lots of levels in Dedicated for Skill Emphasis

) ... the moment a character could start taking 1-1 ranks and full Max Ranks, he was busting out pretty powerful effects at lvl5. Instantly, it seemed. Levels 1-3, the magic trickled out ... once he hit 4th and took the AdC he shot ahead in power.
Now, it's not really a PROBLEM, but the GM needs to realize what's going to happen. This is why I hadn't released the AdC as a web enhancement or in an appendix to every SFX Skill product, because I foresaw a few problems if -I- had some problems with it. Even with 4 Skill Points/Lvl, the smart player can wrap that AdC around the power stick and beat your campaign to pieces with it ... it's pretty much high magic.
It has alot to do with the way Cross-Class and Class skills work. I really like the system, but it's VERY binary. Cross-Class skills lag far far behind because of the 1/2-max caps ... the difference isn't all that noticable at 1st or 2nd ... but at 3rd you're at 3 ranks and your first RBB and the other guy at 6 ranks and his 2nd. Between 3rd and 9th level you don't get another RBB while the guy at full ranks gets his 2nd, 3rd, 4th, and 5th (generally capping out each skill in abilities and regularly hitting DC 20 or so without much trouble).
So "As Is" is the low-low magic setting ... and the SFX Adept AdC is the high magic setting ... and I want to give everybody a few steps in between before I unleash the SFX Adept, because that binary isn't going to work for everybody. (Which is to say, I'm in process writing feats and playtesting to allow people to tweak settings in between).
jaerdaph said:
Strain as Ability Damage (p. 5) - rather than limiting this to just Str (or just Con), have you considered using the other Ability scores too and assigning one type of closely related Ability damage to each SFX skill instead (again, similar to The Psychic's Handbook)?
Let me consult my notes on this ...
For my purposes, truthfully, we wanted to keep the "preamble" as short as possible ... packing in the most usable data in the smallest space.
Why? Price to value. The rules for using SFX Skills is reproduced with each SFX Skills product. While I'm under an NDA, I think I'm safe in saying that the folks at Sleep Dep have one of their founding principles in Most Bang for the Buck. The fact that later SFX Skills products are reproducing those 4 pages is one reason that SFX Skills: Diabolism appeared at 1.95$ while similarly sized products often have much higher price tags. We don't want anybody to feel cheated when they buy SFX Skills: Enochian Theurgy and scroll down 4 pages.
It was one of MY design philosophies that each SFX SKills product be stand-alone in nature. You could, for instance, use every single one I produce with the limits cranked down and only perhaps 1-2 characters EVER showing up with a particular tradition for a broad-base low-magic campaign. Or you could make an entire campaign around Diabolism and Enochian Theurgy. Or a whole campaign with Vodoun and no other. Etc etc etc.
So ... you could definately have each skill sap a different ability score, but I decided rather early on that it was maybe a little person-specific for me to make it one of the standards I went in depth about ... and I didn't want to just add: "Or you could have each one sap a different ability score." I suppose I COULD, but one of my favorite alternate magic systems is d20 Call of Cthulhu, in which each spell sapped a different ability score, and for different amounts ... I had a desire to do that with SFX Skills ... but it would add alot of extra work on the back-end for me ... Black Binding should require 1d4 Int, while Brimstone is 1d6 Dex ... or maybe Black Binding is 2 Int, and Brimstone is 1 Str. Etc etc.
Though you HAVE given me something else to think about adding to my planned SFX Meta-Product ...
jaerdaph said:
Dabbler feat(p. 6) - Benefit: You may substitute Dabbler for SFX Aptness and one other SFX skill as prerequisites for learning one SFX Skill. Did you mean one other SFX feat?
Holy crud. Yes, that's exactly what it was supposed to say. I actually remember FIXING that typo, but somewhere we must have switched a manuscript version that regressed it. Consider that official errata. The purpose of Dabbler is to allow a PC to have access to 1 SFX Skill ... to access that he has to have SFX Aptness and ________ SFX, which Dabbler stands in for on that single skill.
Dabbler is the REALLY LOW Magic setting.

You could, conceivably, have a campaign in which only Dabbler was available for getting magic ... giving most magical characters only a few spells, ever. It's also useful for, well, Dabblers. A little Black Binding here, a little Wards and Obviations there ... ...
--fje