In games that use a square grid for minis, is it really all that important to distinguish diagonal distances as costing more for movement and for range, and as longer for the purposes of templates for area effects that aren't square or round?
I'll echo that sentiment.
I'd be happiest if 4Ed (or any game) measured movement, areas, ranges and reach in inches (or cm) and we just used rulers or tape measurers. Its not that difficult, and they aren't exactly rare or expensive. You could use whatever grid system you liked for purposes of determining things like how many creatures were within a certain area; flanking and so forth.
... and I'd hate it. For me that's one of the major deterrents from table top 'war games'.This is the method I prefer as well.
... and I'd hate it. For me that's one of the major deterrents from table top 'war games'.
I don't mind using hex-grids, though. Imho, they're better suited for tactical combat than squares.