It is. It makes you look at fireboxes and see fireballs.hong said:You say this like it's a negative thing.
It is. It makes you look at fireboxes and see fireballs.hong said:You say this like it's a negative thing.
Sir Sebastian Hardin said:I didn't label anything, I just used a Dimension Line in AutoCad. This precise program made the mesurement, not me.
No, it makes you look at fireballs with the bits poking out chopped off for convenience, and still see fireballs.ainatan said:It is. It makes you look at fireboxes and see fireballs.
Will said:More seriously, the problem is at least in part that people have different interests and reactions to elements of a game; some people want a lot of immersion, some are focused on tactics, and so on.
So while your experience may be '1-1-1-1 is fine enough, because I can think of the map in terms of rules and tactics and the immersive elements aren't enough to be a problem,' that's ultimately a somewhat personal reaction.
My primary interest in a map is looking down and seeing a rather transparent representation of what's going on. Having to bend my brain to conceive of the map in non-Euclidean space utterly defeats my primary interest in having a map in the first place.
Yes, it works. Yes, it's simple. Yes, it's fast. But it's not a map of the gameworld, it's a map of a tactical rulespace.
And that's tossing out something I'm vitally interested in.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.