It's cool, man.keterys said:Ah. So... the robots with embedded autocad chips shouldn't play 4e?
Though, no... they'd probably be able to model 1 square = 1 square pretty easily. So it's only humans with embedded autocad chips that are a problem.![]()
Of course. Fun is what makes me accept roundish squared rooms, fireboxes, nipleless breasted reptiles without getting tired and bleeding.hong said:Indeed, because that way, you have more fun. Are we having fun yet?
ainatan said:Of course. Fun is what makes me accept roundish squared rooms,
fireboxes,
nipleless breasted reptiles
without getting tired and bleeding.
Beer helps too.
We don't need to have an autocad chip in our brains to intuitively understand that A is farther from B than C.keterys said:Ah. So... the robots with embedded autocad chips shouldn't play 4e?
Though, no... they'd probably be able to model 1 square = 1 square pretty easily. So it's only humans with embedded autocad chips that are a problem.![]()
ainatan said:1-1-1-1 is really about making the game a little faster, a little easier, and a lot sillier.
ainatan said:That's what this thread is all about. How we can be betrayed by our intuitive senses of space and distance under 1-1-1-1 rules, and make wrong tactical choices because of that.