Xath
Moder-gator
snarfoogle said:I have a friend with a brownish red die - instead of a 20, it has the expansion symbol for the Arabian Nights Magic: the Gathering expansion - a scimitar. That die always rolls ridiculously well -- once he rolled 20, 20, 20, 19 when attacking a zombie. So our group believes that any die from a non role-playing game will give good luck.
Also, it is well known that in our group, any roll of a die which does not affect the game in any way will always roll extremely high.
"Balance check to walk across the flat ground... 18!"
"Heal check to put bandage on shaving cut... 20!"
"Reflex save to avoid getting hit by the drop of regular water... 17!"
You know most of those Magic dice aren't "dice" in the traditional sense, right? They're counters, so all of the high numbers are next to each other, and all of the low numbers are next to each other. You can assure rolling better than average if you just throw your die so it lands on the correct half. Most D20s are randomized, or have equally balanced the proportion of high to low numbers throughout the die. One of my DMs used to refer to Magic dice as "cheaters' dice."