fireinthedust
Explorer
So I've been thinking about the dice used in D&D, and other games, and wondering whether or not I could switch the various dice rather than use the d20. Or, if I don't do this, why d20 works.
I have yet to take a Stats course (in process), so I could use some advice:
If I used a d6 rather than d20, I'd obviously have lower numbers. Not only that, but I'd need different DCs to target (much lower), especially if the goal is to keep 50/50 as a hit-or-miss rule of thumb: is something a good challenge? Is the chance to hit it 50/50? Yes, good, that's great. If not, I have to adjust the modifiers or the numbers (with ranks in a skill, a magic item; or as DM just use lower DCs)
Also, the numbers are really close together. Most misses, with d6 DCs, are going to be relatively near by D&D standards: chances are I'll miss by 1 rather than more.
Also, if I use 1d6, as I get higer level, the modifiers become more random more quickly: if a low level challenge is getting a 6; and I have +5 to hit at higher levels, then that low-level challenge ceases to exist.
So the size of the dice determines:
1) The DCs I can set
2) The modifiers handed out
3) the speed by which different characters' different modifiers outdistance each other: so the fighter's BAB is so beyond the Mage's BAB there ceases to be a point to a mage challenging a fighter to a fist fight. By Epic Level in 3.5, they insituted automatic number incrase by 1, to thing like saves and attacks, and skills: epic thieves might be able to leap the crevasse, but epic wizards down on spells would never be able to get across.
Does this sound about right?
I have yet to take a Stats course (in process), so I could use some advice:
If I used a d6 rather than d20, I'd obviously have lower numbers. Not only that, but I'd need different DCs to target (much lower), especially if the goal is to keep 50/50 as a hit-or-miss rule of thumb: is something a good challenge? Is the chance to hit it 50/50? Yes, good, that's great. If not, I have to adjust the modifiers or the numbers (with ranks in a skill, a magic item; or as DM just use lower DCs)
Also, the numbers are really close together. Most misses, with d6 DCs, are going to be relatively near by D&D standards: chances are I'll miss by 1 rather than more.
Also, if I use 1d6, as I get higer level, the modifiers become more random more quickly: if a low level challenge is getting a 6; and I have +5 to hit at higher levels, then that low-level challenge ceases to exist.
So the size of the dice determines:
1) The DCs I can set
2) The modifiers handed out
3) the speed by which different characters' different modifiers outdistance each other: so the fighter's BAB is so beyond the Mage's BAB there ceases to be a point to a mage challenging a fighter to a fist fight. By Epic Level in 3.5, they insituted automatic number incrase by 1, to thing like saves and attacks, and skills: epic thieves might be able to leap the crevasse, but epic wizards down on spells would never be able to get across.
Does this sound about right?