Diceless Systems

Good point about diceless games being more plot oriented. My perception is that dice-based games don't allow drama all that well (although this is from my grognard days of roleplaying).

Marvel SAGA used cards partially as randomizers, partially for drama. I liked the system, but with a ranting 12 year old kid, I'll just roll on a @#$% chart. (:

Baron Munshausen is a competitive storytelling game that uses tokens and bidding to resolve plots.

Soap: The RPG uses plot tokens to contest other's storytelling (especially when your character gets the short end of the story (:

And, of course, there's Once Upon a Time.

Personally, I think "dice only" rpg'ers are missing out. Storytelling can be quite fun, even if it's not traditional roleplaying.


Cedric.
aka. Washu! ^O^
 

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AuroraGyps said:
Hey Mortaneus, you wouldn't have a cousin named Scott H. would you? If so, I know some of your play-testers.

*laugh*

Wrong Mort...there's another one on here somewhere.

So far, the only book I've written is Twilight of Atlantis for Avalanche.
 


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