Here are some of the biggest differences that I was hung up on when first learning 3rd edition:
1) tactical movement on a grid
2) attacks of opportunity (for nearly everything)
3) feats
4) class "balance"
5) Challenge Rating
6) 0-level spells, cantrips, and ever-present spells
7) prestige classes
8) the d20 DC system for skills (that took away all DM rulings, as everything was codified)
9) character wealth by level baked into the system
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Anyone else realizing this?
Here are some of the biggest differences that I was hung up on when first learning 3rd edition:
You always had distance moved in a round and 1e had tactical things like which side your shield was on versus your attacker's attack and attacking from behind as considerations.1) tactical movement on a grid
Retreating without a strategic withdrawal and 1e casting in melee come to mind.2) attacks of opportunity (for nearly everything)
Oriental Adventures with Martial Arts and Proficiencies and then nonweapon proficiencies in Dungeoneer's Survival Guide and then 2e.3) feats
The xp charts, stat requirements, and comparative strength at low level versus high levels were (poor IMO) attempts at this in old D&D.4) class "balance"
Monster Level charts in 1e.5) Challenge Rating
Unearthed Arcana 0 level cantrips.6) 0-level spells, cantrips, and ever-present spells
Bards and Knights of Krynn.7) prestige classes
Nonweapon proficiencies that were a d20 roll under instead of up system. Thief Skills. Detecting secret doors. Bending Bars and lifting gates.8) the d20 DC system for skills (that took away all DM rulings, as everything was codified).
Guidelines for how much magic NPCs at various levels should get were in the DMG.9) character wealth by level baked into the system
Of all the absurd things I was JUST thinking of this song in reference to D&D!With apologies to Billy Joel...
What's the matter with the dice I'm rolling?Can't you tell that you always want to roll high?Maybe I should fight some old school monsters?We all attack in order to stay aliveWhere have you been gamin' dude lately, sonny?You can't be this nerdy till you spend a lot of moneyEverybody's talkin' 'bout the new gameFunny, but it's still D&D to me

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.