What am I trying to ask here?
Well . . . I guess I'm trying to ask:
How much of Gary's original campaign world influenced the "crunch" of AD&D and is now a part of D&D to this very day.
Because, if you look at D&D, there are a lot of idiosyncratic things about it. Now, I'm not thinking about things like "Mordenkainen's Disjunction", I'm thinking of the more basic "fundementals" of D&D worlds like: the divine/arcane divide, spell slots, clerics and turn undead, etc. I see all these things as stemming from a unique campaign setting first, and then being made the *standard* for the AD&D rules later.
I don't know, I could be wrong.
But, I mean, is an RPG system ever designed first and settings applied later, or does it always spring from someone's homebrew campaign setting first? Was GURPS designed first? Or, did the GURPS rules extend out of Steve Jackson's own campaign setting's requirements first?
Well . . . I guess I'm trying to ask:
How much of Gary's original campaign world influenced the "crunch" of AD&D and is now a part of D&D to this very day.
Because, if you look at D&D, there are a lot of idiosyncratic things about it. Now, I'm not thinking about things like "Mordenkainen's Disjunction", I'm thinking of the more basic "fundementals" of D&D worlds like: the divine/arcane divide, spell slots, clerics and turn undead, etc. I see all these things as stemming from a unique campaign setting first, and then being made the *standard* for the AD&D rules later.
I don't know, I could be wrong.
But, I mean, is an RPG system ever designed first and settings applied later, or does it always spring from someone's homebrew campaign setting first? Was GURPS designed first? Or, did the GURPS rules extend out of Steve Jackson's own campaign setting's requirements first?
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