Re: Re: I'm with Morrus on this one
green slime said:
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Knowing the abilities of the players, it is easy to set appropriate skill DC's, to find and disarm traps, climb walls, evade traps. Whether the steading of the hill giants actually contains hill giants, or ogres is surely irrelevant to the players, who are more involved in the story. Knowing the players, it is easy to guide them into adventure paths, with appropriate clues/hints.
And therein lies the difficulty in rewriting the module for others: You have no idea of the capacity of their characters, nor of their play style. You are far more straightjacketed, and you cannot adjust things should you make a mistake. In making it available for others to use, you are held to an entirely different standard. This is true for all published adventures.
However, you don't have to know the abilities of the PCs that will play. All you have to do is rewrite using the "standard encounter philosophy (SEP)" of 3e.
I'll use the Giants Series as an example because that is what I was referring to with my original first post. The original module was designed for 6-8 players of levels 8-12. At the beginning of the module it specifically says that the optimum mix for a group is 9 characters of various classes with an average experience level of at least 9th. As you can well notice that is twice as many characters as the average SEP party for 3e. I now have a dilemma; make the conversion to still be for 9 PCs or create a conversion for 4 PCs.
Since everything in 3e (CR, EL, XP) revolves around the SEP I would be tempted to go that route. It just means that the adventure is now better balanced for a party of 4 characters of levels 10-12. That is my first conversion decision, to what level am I going to balance this. So as I go through the original module I keep in mind that I want to balance the Encounter Level of any existing encounter to fit with that average I already decided on.
Then I reach area 11 and I run into a massive problem. This area has the following creatures:
(1) Giant Chief - Frost Giant - HP 65
(1) Chief's Wife - Hill Giant - HP 41
(1) Sub-chief - Doesn't specify giant type - HP 49
(1) Cloud Giant - HP 63
(3) Stone Giants - HP 51, 48, 43
(22) Hill Giants - HP ranges from 44 to 27
(8) Ogres - HP ranges from 31 to 20
(1) Cave bear - HP 43
So let's make the straight conversion to 3e as suggested by the current conversion policy.
(1) Giant Chief - Frost Giant - HP 133 - CR 9
(1) Chief's Wife - Hill Giant - HP 102 - CR 7
(1) Sub-chief - Let's make him a hill giant - HP 102 - CR 7
(1) Cloud Giant - HP 178 - CR 11
(3) Stone Giants - HP 119 - CR 8
(22) Hill Giants - HP 102 - CR 7
(8) Ogres - HP 26 - CR 2
(1) Cave Bear - Let's say a Brown Bear - HP 51 - CR 4
As can be easily seen the giants are way more powerful in 3e. This encounter, if it turns into a fight, will be a slaughterhouse. Can 4 PCs of levels 10-12 handle this encounter? Most probably not. So the only way to balance this encounter is to make the giants way less challenging (decreasing HP and capabilities) or removing a boat load of them. Making the giants less challenging is not a good idea because it gives the players the wrong impression of the creature. So decreasing the number and substitution seems to be the only good option.
So you can see from the above example how worthless the conversion policy made fan-based conversions.
My proposed fix would simply be that the conversion author has license to keep the spirit of the encounter as long as he also provides the letter of the encounter. This will give the conversion author the ability to balance the encounter in interesting ways without breaking any copyright, IP or other legal mumbo-jumbo that WotC wants to hold. We would have many more conversions because the creative process for the author is not stifled. We could conceivably have as many conversions of this series as there are members in ENWorld because each could come up with a new twist to that encounter.
As we can see this encounter will be very challenging but do they have to run into all the giants at once? Probably not. There are 37 giants in that encounter. So let the conversion author innovate as long as he stays within the original spirit of the module. If conversions are submitted to an ENworld committee that evaluates the module for blatant copyright infringement (copy and paste text) before it gets posted in the conversion library then we know that the conversion is just that a conversion that stays within the spirit of the original.