DanielJ said:I have started creating my own homebrew world and was wondering if anyone can tell me how many gods i will need and what basic fields of influences i need over all to address as what can be considered (core) to any setting.
Need? One, so you can have clerics - or even zero, if your clerics get their power from abstract philosophies. How many you actually want is driven more by setting and gameplay issues. If you're not that worried about exploring particular religious concepts, then you might as well just grab a set that are already detailed, and change the names if you want local flavour. The default pseudo-Greyhawk pantheon from the PH should work fine, or the FR gods, or the various Deities and Demigods treatments (that book has pantheons of the Greek, Egyption, and Norse gods appropriately D&Dized).