I really like the way healing is handeled in the Wheel of Time, where it leaves you tired (converts to subdual instead of instantly making you all better). It's just so much cooler, and i've always thought the way healing is handled in DnD feels too much like a video game. (yeah i know, the video games prolly got it from DnD in the first place, whatever) The point is, if healing is changed to this alternate system, classes that can cast healing magic, espically the cleric, are shafted. How could one implement this and still balance out the cleric class, and also try to make it up to the other divine casters (and the sodding bard). ? Is it even possible ?