I know that, according to the text of the PHB, the shillelagh spell changes the damage to 1d10 (+1 enhancement). I also realize that the default situation is for a Medium druid casting the spell on a Medium club or a Large staff (both with normal damage of 1d6). I was wondering what the resulting damage would be for a Small druid casting shillelagh on a Small club or Medium staff (normal damage 1d4).
If the resulting damage should be 1d10 (as a literal reading of the spell would suggest), then--taking the idea to extremes--could a Tiny or Diminutive caster still get 1d10 on appropriately-sized weaponry? Also, what about a Large (normal damage for the appropriately-sized weaponry would be 1d8) or Huge (with normal damages of 2d6) druid?
I can see this working out three ways:
1. Regardless of original size/damage, the weapon under the effects of shillelagh does 1d10.
2. The damage shifts up two die types (to a reasonable maximum of 1d10 or 1d12 before "rolling over" to 2d6 or something). This gives Small druids shillelaghs that do 1d8, Large druids get 1d12 or 2d6, and Huge ones get 2d8 or so.
3. The shillelagh spell shifts the damage up to 1d10, but if the weapon (due to size) would normally have greater damage (the aforementioned Huge druid with a normal damage of 2d6), the damage die does not change.
I am leaning towards 2 or 3. What do other folks think? Are there other options that I overlooked?
Thanks in advance for the help.
Edited title slightly
If the resulting damage should be 1d10 (as a literal reading of the spell would suggest), then--taking the idea to extremes--could a Tiny or Diminutive caster still get 1d10 on appropriately-sized weaponry? Also, what about a Large (normal damage for the appropriately-sized weaponry would be 1d8) or Huge (with normal damages of 2d6) druid?
I can see this working out three ways:
1. Regardless of original size/damage, the weapon under the effects of shillelagh does 1d10.
2. The damage shifts up two die types (to a reasonable maximum of 1d10 or 1d12 before "rolling over" to 2d6 or something). This gives Small druids shillelaghs that do 1d8, Large druids get 1d12 or 2d6, and Huge ones get 2d8 or so.
3. The shillelagh spell shifts the damage up to 1d10, but if the weapon (due to size) would normally have greater damage (the aforementioned Huge druid with a normal damage of 2d6), the damage die does not change.
I am leaning towards 2 or 3. What do other folks think? Are there other options that I overlooked?
Thanks in advance for the help.
Edited title slightly
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