Firebeetle
Explorer
I think we should get off the subject of the roof and back to the problem player.
I know the Admiral and everyone else hates it, but in 30 years of gaming I think that its important not to ever allow unwanted behavior to culminate in its intention. Of course, I run my classroom the same way
Maybe I'm just stubborn, but I really find it eliminates such behavior if there is no payoff.
Before you get to that, you need to establish some norms of behavior at your table. This is your first level of defense against problem behavior, as it sets basic expectations and gives your players permission to help police each other.
The personal talk is vital, and it doesn't have to involve just you. If you have a player whom the problem player responds too, feel free to invite him too. In dealing with difficult people, it's always a good idea to have an extra number on your side. It makes it harder for the other party to take things personally or lose his temper.
Start by prompting the player to what he think problems at the table might be, he may articulate the issue already. If not, or he gives some attacking answer, then deflect with "we came to talk to you about this." Try to engage the person on a personal level, and ask if this is the behavior he would really want in his own campaign. If they become combative, then there's little hope in the situation and you may have to rearrange your situation.
I know the Admiral and everyone else hates it, but in 30 years of gaming I think that its important not to ever allow unwanted behavior to culminate in its intention. Of course, I run my classroom the same way

Before you get to that, you need to establish some norms of behavior at your table. This is your first level of defense against problem behavior, as it sets basic expectations and gives your players permission to help police each other.
The personal talk is vital, and it doesn't have to involve just you. If you have a player whom the problem player responds too, feel free to invite him too. In dealing with difficult people, it's always a good idea to have an extra number on your side. It makes it harder for the other party to take things personally or lose his temper.
Start by prompting the player to what he think problems at the table might be, he may articulate the issue already. If not, or he gives some attacking answer, then deflect with "we came to talk to you about this." Try to engage the person on a personal level, and ask if this is the behavior he would really want in his own campaign. If they become combative, then there's little hope in the situation and you may have to rearrange your situation.