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DiceGrimorium

Adventurer
Awesome! I think this is one of your best. :)
Thank you very much, glad you liked it!

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The adventurers have finally found it. Amidst thick forests they have found a portal to a plane beyond our own. To a realm of wild fairy magic and amazing creatures.

But the portal is an unstable creation, and arcane knowledge is needed to stabilize the ancient magics that have created it.

Soon, the wizard starts concentrating their mind to the laborious task. But the instability of the portal is bringing forth warped monsters from planes where unstable rifts exist as well.

Can our heroes protect the wizard long enough for the portal to be safe for travel?

Forest Portal 22x33

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DiceGrimorium

Adventurer
Some adventurers are fortunate enough to have long, fulfilling careers: monster-slaying, ass-kicking, kingdom-saving and everything in between. Eventually they go off not only to save their own world, but other planes as well.

And in these inter-dimensional travels is where they find this den of debauchery, violence and sin. An inn that has been floating in dimensional space between worlds for who knows how many millennia.

Don't be fooled by its pretty magic light shows and weird, upbeat music. This here inn is where some of the most dangerous individuals in the multiverse come to have their drinks.

And now our heroes can make their acquaintance.

Astral Inn 35x35

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DiceGrimorium

Adventurer
Amidst the jungle, the brave heroes have encountered some ancient ruins that hold an artifact of unimaginable power.

For centuries the orb has been laying dormant, but the true hearts of our heroic party have awakened it once more.

Yet there are those who would use the orb's power for nefarious ends. These eviltons have followed the adventurers to steal the orb.

Can the heroes win and use the orb for the greater good?

Jungle Ruins 22x33

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DiceGrimorium

Adventurer
The adventurers have bested the guardians at the gates of the tomb. Now it's time to really test their mettle and see if they're worthy of the Pharaoh's riches.

Surrounded by faithful warriors, even in death, the Pharaoh is protected from intruders seeking to acquire their fortune.

Add to that the many magic traps ready to zap thieves to dust. And ancient spirits of those who were sacrificed in the name of the Pharaoh still roam these cursed halls.

Will our heroes be able to get to the magnificent (also cursed) treasure?

Pharaoh's Tomb 19x30

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DiceGrimorium

Adventurer
The dark swamp lay before them. The heroes who have triumphed over their enemies now face the murky waters and the foul creatures that inhabit its darkness.

A wooden bridge lit by torches at its sides leads them out of this place, almost safely. But danger always surrounds our brave adventurers and creatures from the depths prepare their attack.

Will the party be able to fend off the attackers or will they be dragged to the tenebrous waters below?

Swamp Bridge Path 22x33

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DiceGrimorium

Adventurer
There's a community of people from all over the Known World who have made their home in an ancient underground fortress.

The fortress lay abandoned for centuries until it was found by some lucky explorers years ago. As time went on, the explorers decided to settle there, and invited trusted people they knew to help them clear out the ruins and make this place fit to live in.

Now it's a thriving underground community that even has its own market square. Here, the adventurers can find gear that they can't get anywhere else, for it is said that there's powerful artifacts and materials still being found.

But is it really safe here? Or will something wicked come from the depths of the earth?

Underground Market Square 22x33

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DiceGrimorium

Adventurer
On their travels, the heroes come across a great waterfall in the forest. Tired from walking so much, they decide to rest a bit and wash themselves before going forward once more.

Some of the adventurers make use of this downtime to sharpen their weapons, others to have a quick nap, while others take to memorizing new spells just in case dangerous enemies lie ahead.

And it's a good thing too, for beyond the waterfall come creatures from the depths, ready to take the heroes as prizes to their aquatic realm beyond.

Will the party be able to fend off their assailants?

Forest Waterfall 22x33

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DiceGrimorium

Adventurer
There's a mine located in the middle of the desert sun where a forbidden ore is mined to create powerful, albeit cursed, weapons. Looking to destroy such creations (or trying to procure some for themselves) the party of heroes sets course to the underground.

The adventurers are following the tracks towards the mine when they come across a section full of dangerous cliffs. Surely enough the tracks that lead to the mine will be guarded and being the experienced adventurers that they are, they prepare themselves for battle.

In the blink of an eye they are attacked from all directions, but their weapons are ready to clash with the enemy until only our brave heroes are victorious.

Desert Path 23x30

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DiceGrimorium

Adventurer
Legends speak of a powerful dragon who lived in times beyond our understanding. It was a time of chaos and primordial beings, and some say that the mighty dragon was once revered as the god of destruction.

But its ambition proved too great and it was eventually cast down by the lawful gods and their champions.

Now murmurs spread of prophecies that tell of its return. And they are nothing but truth.

The champions of today have found its resting place, hidden beyond the fiery mountains of the Western Ring of Flame.

Will they be able to stop its return? Or will the dragon god return to wreak havoc upon the mortal world once again?

Fire Dragon Temple 30x30

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