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DiceGrimorium

Adventurer
The weary travelers make their way through the snowy mountains that test their resilience. Braving the perils they find along the way, they now find themselves before a cold waterfall that could take them all the way down.

One by one they try to cross the treacherous bridge, praying to their gods that the wood doesn't give in.

All seems to be going well until a hard, chilly wind blows through the area, making the last of the adventurers to lose their balance.

Can they safely go across, or will they succumb to the fall?

Snowy Mountain Waterfall 22x33

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DiceGrimorium

Adventurer
It's been months since the people of the village vanished without leaving a trace. All of their belongings still remain and they're a reminder of the normal lives that these people once lived.

Something not quite right happened here. Dark magic is suspected, but could that be the only reason?

Some say voices still can be heard at night, desperately calling for help. A chilling wind blows through the humid air and the howl of wolves in the distance warns anyone who is foolish enough to venture here.

Can the party solve the mystery or will they be consumed by it as well?

Abandoned Village 22x33
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DiceGrimorium

Adventurer
A strange new land has been found, almost by accident, by the sailing adventurers. This magical land of giant fauna offers many possibilities of discovery for our favorite group of heroes.

Amazed by the lush environment and its welcoming waters, the group begins their exciting journey in an almost-primal land, free of the shackles of civilization.

A journey full of excitement now awaits. Will the heroes have what it takes to adventure deep into this mysterious new continent?

Ocean Water Banks 16x33

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DiceGrimorium

Adventurer
The expedition has now come further than ever before, and in this newfound land they've come across a fantastical set of caves that are full of minerals with potent, magical properties.

While the expedition would like nothing more than to start mining away, there are still dangerous creatures made of the same crystals that lazily grow on the cavern walls.

The party of adventurers, eager to get their hands on some of this fabulous new materials, ventures forth deep into the cave, ready to protect the expedition from anything that would do them harm.

Can they be successful in their mission?

Crystal Cave 33x44

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DiceGrimorium

Adventurer
Walks through the forest are always full of possibilities and adventure. In their never-ending quest to be the best of the best, the party of adventurers comes across a set of streams.

Stopping to take a sip of the clear, blue waters, the party lowers their defenses for just a fraction of a moment. The rustling of leaves surprises them and they're ready to spring into action.

But nothing comes out. They wait and then they wait some more, readying their weapons and looking around the wilderness for another sign of an ambush. They feel the cool wind on their cheeks, and a deadly silence makes itself present. Still nothing.

Paranoia starts to settle in the minds of our heroes, and they desperately try to find something, anything that might prove them right in their fears.

Is someone or something really stalking our heroes? Or is an evil curse starting to take hold of their minds? A curse that might've been cast a long time ago. Are they starting to see things that aren't really there?

Forest Creek Path 22x33

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DiceGrimorium

Adventurer
There exists a dark and powerful energy that threatens to consume all life in the universe.

Built in the darkest corners of the Earth, sanctuaries that either harness or contain its power lay dormant, waiting after eons of being locked away.

A party of adventurers is now headed towards one such sanctuary. And the call of the void is stronger with every step taken.

Will they attempt to sever the connection this place has to the dark energy? Or will they succumb to its power?

Void Heart Chamber 30x30
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DiceGrimorium

Adventurer
The dark swamp beckons the adventurers onward. Full of dangers and mysteries, the party bravely ventures into the murky waters.

Strange noises can be heard all around, almost as if they're coming from everywhere all at once. A dark chant fills the head of our heroes. Perhaps an incantation to gain the favor of a foul creature, thinks the cleric.

They follow the chant, leading them to a cave very deep into the swamp. They prepare to go inside, but a slew of necromancers takes them by surprise.

Will they survive the attack? And what will they find inside the foul cave?

Swamp Path 22x33

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DiceGrimorium

Adventurer
Inside the castle of the nefarious evil there exists a chamber filled with acid traps. Here, the lord takes pleasure in giving his enemies a painful bath that just leaves the bones. It is after this that the victims are ready for reanimation.

After the horrible spectacle, the court wizards are tasked with tapping into dark magics. Necromantic rituals are then performed and just like that a new warrior skeleton is born!

Ready to serve their dark master, the reanimated skeletons will now fill every corner of the castle and help in its defense.

Can our heroes put a stop to this? Or will the army of undead skeletons overwhelm them?

Acid Pools Chamber 30x30

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DiceGrimorium

Adventurer
There was talk of an ancient civilization that has now been lost to both time and sand. For generations all traces of its existence have eluded scholars and explorers alike. Until now.

As if by some sort of miracle, a thirsty adventurer happened across remnants of what seemed to be a sculpture located in the middle of nowhere.

News of this discovery reached many interested parties and excavations have now begun under the scorching sun.

Little by little the giant sculpture is being unearthed and surprisingly it proved to be hollow, an entrance of some kind. But where will it lead? What will the adventurers find down below?

Desert Dig Site 22x33

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DiceGrimorium

Adventurer
There's tales of a legendary port located at high seas, a place of respite and trade for the sailor who is in a desperate need.

No one know its precise location, for it seems to have a will of its own. If your crew is at the brink of death, if you're carrying a ship full of cursed gold, if the latest storm has left you shipwrecked, then you just might stumble upon its rotten, wooden beams.

Enterprising sailors will find someone willing to trade anything. You say cursed gold? Plenty of cursed weapons to buy. Crew getting mad for lack of sustenance? Here's some delicious rum of the finest dubious origin. Need to rest in an actual bed? Rent some rooms at the Black Flag Inn. Not one of these fine individuals is going to rob you blind while sleeping. Honest.

So what are you waiting for? Go get into some tragedy at sea and you just might end up in this absolute beauty of a port.

Pirate Port 30x30
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Voidrunner's Codex

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