D&D General Digital Maps for Roll20

It’s time for some rest and relaxation far away from all the adventures that have taken a toll on the parties’ minds and bodies. They book a cabin near a quiet river, a remote place where no other soul can be seen for miles and miles.

They enjoy themselves, doing a little bit of everything. Fishing, playing, reading, gardening, nothing is off the table. This little corner of the world is theirs.

But in the night. Things go bump in the night. And our heroes, stressed as they are set out to investigate. But never mind, it was just a branch.

Again, bump. They don their armors, grab their weapons. Just the teapot that was left on the stove for too long.

A horrible scream is heard! Will this actually be some kind of emergency or best to let it go away on its own?

Riverside Cabin 22x33

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A harsh winter like no other has come. Blizzards rage, making the need for shelter all the more important. The group of heroes arrive at the city, its gates tightly guarded. They somehow manage to past by, and they head to the city’s center.

A madman is spewing nonsense about the end of the world in a blanket of snow and ice. The few merchants who dared sell their goods are covered in their thick furs waiting to earn just a little bit more coin.

They try to get into the inn, but the place is at full capacity, they’re even charging an admission fee! The adventurers, pretty much broke at this point are left with few choices to take shelter before the weather turns even worse.

What will they do now?

Snowy City Streets Vol. 2 26x39

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Looking for ancient ruins, the group of heroes ventures into a mist-shrouded swamp. The air was thick with the stench of decay, and glowing eyes began to stalk them from all directions.

As they made their way deeper into the marshlands, a group of undead lizardfolk emerged from the dark waters. Startled and outnumbered, the adventurers started to run for their lives.

But when escaping was no longer an option, the cleric cast protective wards and the rest prepared for the long, bloody battle ahead.

Can they survive this encounter? And what’s causing the lizardfolk to rise from their watery graves?

Swamp Path Vol. 3 26x39

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