kenobi65 said:It sounds like you're proceeding from the assumption that the skills should be equally useful. I'm not sure I share that assumption.
Well.... Let's just say I'd like to see more encouraging its use as an interesting alternative.
I mean, Decipher Script isn't as useful as Diplomacy, but at least it's a unique skill that does things that no other skill does. It's not like it's competing with an Understand Language skill that works on both spoken and written word and can be stacked with higher bonuses.
I just want, in a party with a PC who has maxed out his Diplomacy and a PC who has maxed out his Intimidate, there to sometimes be a good reason to send in the Intimidate guy to talk to people instead of the Diplomacy guy. Or at least making sending in either of them have its benefits and faults.
OTOH, Diplomacy isn't always better than Intimidate. Let's say you want to get past some orc guards, and need to do it without fighting (for whatever reason).
Diplomacy: Getting a Hostile opponent to Friendly via Diplomacy is a DC 35 check...certainly not impossible for a Dip-monkey, but not a slam-dunk, esp. at lower levels.
Intimidate: Suceeding at an Intimidate check has the same net effect as using Diplomacy to get them to Friendly. Your "stock" orcs (1HD, Will -2) are going to be making a modified level check at -1 versus your Intimidate roll, so the highest "DC" you'd face would be 19 (and, on average, you're looking at a DC of 8 or 9). Even if you're dealing with "elite" orcs, they'd have to be pretty dang elite (as in, 8-10 HD or more) to even have a chance of hitting a 35 on that modified level check.
These are good points.
Hmmmm. Does anybody have any interesting stories of intimidate use to share?