Diplomatic Immunity OOC: The Third

Bront said:
Well, I could always help you with a character if you realy want, it's different, but works well for supers.

I got the tape out of the VCR, and now it powers on, but it locks up once it gets a tape in it. Technicaly, that would be ok for us half the time, since we rarely use it to record, but we do use it for a tuner (Old TV). I'll just have to replace it eventualy with a nicer newer one.
Stupid VCR! :lol:

Well, I hear that there are all kinds of different rules, so it would probably be way too hard to do without knowing them, but I wish you guys success with the Living Supers campaign! The setting's background gave me the idea for an interesting adventure that you guys could have, actually.
 

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Rystil Arden said:
Stupid VCR! :lol:

Well, I hear that there are all kinds of different rules, so it would probably be way too hard to do without knowing them, but I wish you guys success with the Living Supers campaign! The setting's background gave me the idea for an interesting adventure that you guys could have, actually.
We appreciate the well wishes.

As far as the big difference, it's that damage works differently, but you never need any die other than a D20. I didn't care how it worked in 1st ed, I think it's a bit more robust now.
 


Bront said:
We appreciate the well wishes.

As far as the big difference, it's that damage works differently, but you never need any die other than a D20. I didn't care how it worked in 1st ed, I think it's a bit more robust now.
I know about the Toughness Saves. As for only needing a d20, I like all the dice--my favourite is d100 because they usually were used for goofy tables that I enjoyed :)
 


It's amazing all this controversy for VoP. I guess people see "Wow, free stuff for a moral code? Must be broken" :\
 

Bront said:
It's amazing all this controversy for VoP. I guess people see "Wow, free stuff for a moral code? Must be broken" :\
It harkens back to second edition, which had a lot of kits that gave wonderful advantages for little to know drawbacks that should have just been roleplayed out… (Like a moral code, or a militant background.)

I don’t know, maybe I seen to many M&M games where the challenges truly need to be tailored to the PCs as what will challenge 10 PCs of the same power level another one, by himself, could walk through it unscathed, but I see any feat that gives a weakness as a means for exploitation…

edit: night all! :D
 


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