Krishnath
First Post
Someone asked for Dire Animals, so here is the first, I will post a new dire animal once or twice per week until I run out.
Anyways, comments are welcome and appreciated.
And now I bring thee, the Dire Baboon!
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Dire Baboon
Large Animal
Hit Dice: 4d8+16 (34 hp)
Initiative: +6
Speed: 50’ (10 squares), Climb 35’
Armor Class: 14 (-1 size, +2 Dex, +3 natural); touch 11, Flat-footed 12,
Base Attack/Grapple: +3/+14
Attack: Bite +9 melee (1d8+7) or Rock +4 ranged (1d4+3)
Full Attack: Bite +9 melee (1d8+7) and 2 claws +4 melee (1d4+3), or rock +3 ranged (1d4+3),
Space/Reach: 10’/10’
Special Attacks: Rock throwing,
Special Qualities: Low-light vision, Scent,
Saves: Fort +8, Ref +6, Will +6
Abilities: Str 25, Dex 14, Con 18, Int 2, Wis 14, Cha 6
Skills: Climb +17 (+8), Listen +7 (+2), Spot +7 (+2)
Feats: Alertness, Improved Initiative,
Enviroment: Warm Forest and Hills.
Organization: Solitary or Gang (5-20)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 5-6 HD (Large); 7-12 HD (Huge)
LA: -
Dire Baboons are massive forestdwelling apes with a reputation for destruction.
A Dire baboon resembles ordinary baboons, but have dark grey, almost green, fur and black skin. Their eyes are always red.
The Dire Baboon can be summoned by Summon Natures Ally III.
Combat:
Dire Baboons pelter anything they persive as a threath or food with rocks for several rounds before moving into melee. They are not particularly brave however, and will flee at the first sign that the battle are going against them.
Rock Throwing (Ex): Range increment 30’. The rocks deal 1d4+3 points of bludgeoning damage on a successfull hit.
Skills: Dire Baboons have a +8 racial bonus to Climb checks. It must make a climb check to climb any wall or slope with a DC of more than 0, but it can always choose to take 10 even when rushed or threatened while climbing. It climbs at the given speed while climbing. If the dire baboon attempts an accelerated climb, it moves at double it’s climb speed or it’s landspeed (whichever is less) and makes a single climb check at a –5 penalty. It cannot run while climbing. It retains it’s dexterity bonus while climbing, and opponents recieve no special bonuses on attacks against a climbing dire baboon.
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So what do you think? Be brutal!
Anyways, comments are welcome and appreciated.
And now I bring thee, the Dire Baboon!
----------
Dire Baboon
Large Animal
Hit Dice: 4d8+16 (34 hp)
Initiative: +6
Speed: 50’ (10 squares), Climb 35’
Armor Class: 14 (-1 size, +2 Dex, +3 natural); touch 11, Flat-footed 12,
Base Attack/Grapple: +3/+14
Attack: Bite +9 melee (1d8+7) or Rock +4 ranged (1d4+3)
Full Attack: Bite +9 melee (1d8+7) and 2 claws +4 melee (1d4+3), or rock +3 ranged (1d4+3),
Space/Reach: 10’/10’
Special Attacks: Rock throwing,
Special Qualities: Low-light vision, Scent,
Saves: Fort +8, Ref +6, Will +6
Abilities: Str 25, Dex 14, Con 18, Int 2, Wis 14, Cha 6
Skills: Climb +17 (+8), Listen +7 (+2), Spot +7 (+2)
Feats: Alertness, Improved Initiative,
Enviroment: Warm Forest and Hills.
Organization: Solitary or Gang (5-20)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 5-6 HD (Large); 7-12 HD (Huge)
LA: -
Dire Baboons are massive forestdwelling apes with a reputation for destruction.
A Dire baboon resembles ordinary baboons, but have dark grey, almost green, fur and black skin. Their eyes are always red.
The Dire Baboon can be summoned by Summon Natures Ally III.
Combat:
Dire Baboons pelter anything they persive as a threath or food with rocks for several rounds before moving into melee. They are not particularly brave however, and will flee at the first sign that the battle are going against them.
Rock Throwing (Ex): Range increment 30’. The rocks deal 1d4+3 points of bludgeoning damage on a successfull hit.
Skills: Dire Baboons have a +8 racial bonus to Climb checks. It must make a climb check to climb any wall or slope with a DC of more than 0, but it can always choose to take 10 even when rushed or threatened while climbing. It climbs at the given speed while climbing. If the dire baboon attempts an accelerated climb, it moves at double it’s climb speed or it’s landspeed (whichever is less) and makes a single climb check at a –5 penalty. It cannot run while climbing. It retains it’s dexterity bonus while climbing, and opponents recieve no special bonuses on attacks against a climbing dire baboon.
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So what do you think? Be brutal!
