satori01 said:That I think was the official philosophy of 1e, ohh well deal with it.
WizarDru said:I'm not sure I follow what you're saying here. The scorpion is CR 11. Why would we be discussing low-level parties in relation to it? A 9th level party will find this a dangerous encounter...by design. Not unbeatable, but potentially lethal. But with the relatively low damage output of the scorpion, one archer and a wizard could hold off the creature...with the aid of a cleric, they would do fine.
Are you seriously trying to say that a party would have to be 40th level before they could reasonably deal with this creature? Because I think you must be playing some non-standard, very low magic and resource version of D&D, and not core standard.
WizarDru said:How would you rate a CR 23 Winterwight, then?
WizarDru said:Your numbers are completely indicative of why I found UK's system to be faulty.
WizarDru said:CR 41/EL 22? How does that help the DM run his game? More math is the last thing a high-level DM needs.
Hypersmurf said:50/50 encounter at level 20!?
"I cast Imprisonment."
Next?
-Hyp.
Howdy, UK. Good to see you.Upper_Krust said:Hi WizarDru mate!![]()
CR 52 (moderate); CR 26 (difficult)
I would be very appreciative of any feedback, just how is it faulty? I'm sure if you had made any such comments to me I would have responded directly to you.
WizarDru said:So, if I understand this correctly, your system equates a Winterwight as being an appropriate challenge for a party of 4 52nd-level PCs?
WizarDru said:Your system may actually work for you, but it just was too much work for me, especially as I tend to use templates, classed monsters and custom creatures on a regular basis.
kreynolds said:Here is the core difference between UK's system and the core rules. The core rules assume that a monster will be fighting against 4 to 5 PCs, thus the monster's actual CR is lowered so that its EL is equal to the party level of the PCs. UKs system doesn't do that. It gives a true CR, then the EL is modified based on other factors, such as additional monsters and the number of PCs.
kreynolds said:A 2nd-level PC fighter has a CR of 2 and an ECL of 2. We know this as simple fact. An ogre has a CR of 2, and get this, an ECL that is not 2. It's ECL is higher than it's CR. Why? Because it's CR has been lowered. Why? Because the CR is based upon the fact that this single ogre will be facing 4 or 5 PCs. It's CR does not assume a 1 on 1 fight. It's EL, however, is indeed a 2.
Anubis said:None of you can give any way for low-level parties to do that and live to tell about it. Most parties couldn't get past even one much less several. Try using a standard party and standard situations and then you'll see.
A 20% encounter is one where you can go toe-to-toe and win most of the time without using hardly any resources at all.
Ummm, using "hardly any resources at all" is less than 20%. If I go through a fifth of my personal resources, I noticed it. To me, 20% translates into more like 25-30% of all daily spells. Why?
The encounter may only take 20% of daily spells to win, but after the fact the fighters are healed up, adding another 5-10% daily output. And while 25-30% usage means that at the end of the fourth fight the caster's are dry, on the fifth fight they will resort to using up their charged items. Note I said "using up" not just using. 100% resource use is NOT 100% daily resources, it is 100% total resources. This is why most encounters are 4:1 odds (EL=party level) in the PCs favor. At 2:1 (EL=Party level+2) odds they begin seriously churning through their assets and at 1:1 odds (EL=Party level+4) they are likely to give it everything they've got.
To an 11th level party, 20% resources amounts to letting the fighter drop to 3hp before getting a Heal (eliminating that nasty poison in the process) and the wizard burning through all his fireballs. To me that's still a little light on expenditure. I'd probably expect a flamestrike, wall of fire or searing light from the cleric. Good tactics or lucky equipment selection can make things easier, but it's called a CHALLENGE rating because it is supposed to be CHALLENGING.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.