LokiDR said:There are no good rules for creating your own CRs, like the formulas for item costs.
LokiDR said:Savage Species calculation of ECL don't fit the bill,
LokiDR said:so I can see a need for extension of the current system.
LokiDR said:Also, Epic levels bring their own mess, challange ratings being one.
LokiDR said:Lots of things tend to break down at Epic levels.
LokiDR said:On the other hand, the system you are talking about can not possibly take into account the specifics of my party. If I allow my party to use the cheesy deeper darkness-blindsight trick, encounters with creatures that do not have blindsight or tremorsense are easier. If my party focuses on fire damage, a creature weak to fire is easier, and a creature immune to fire damage gets a lot harder.
LokiDR said:Every system needs to be adjusted to the specific party. For those of us who don't dabble in creating new races, PrC, or other game elements all that often (most DMs I susspect), what does this system offer?
LokiDR said:Is there a spreadsheet I can punch in 7 PCs of 5th level vs 3 girrillians and get a percent chance of the PCs winning?
LokiDR said:This kind of complicated math for calculation of ELs would be nice if all the published material already used it, and I could just use the math for creating new elements.
LokiDR said:But I can't just grab the numbers from the UK system and use them as "better CRs". I don't have a need to convert, and it won't solve all the problems inherent in challenging a group of individuals.
LokiDR said:As for Epic levels, I would call Epic D&D 3e and D&D 3e two different games. Epic levels have always been an addition to the standard rules, so I can accept the need to improve that addition. Not playing Epic games myself, I will leave that distinction to those that do.
IanB said:Clarification request: mechanics of blightfire?
kreynolds said:I never said it was a slight of my manhood. I simply said that I didn't appreciate your attitude. I didn't even ask for an apology. All I asked for was a clarification if I was mistaken in your attitude, and instead of providing that, you merely keep it up. Perhaps you should think about that.
Upper_Krust said:Okay I checked the Hunter of the Dead, nice to have around when dealing with undead, but it has nothing to protect it from Blightfire.
The Winterwight would gain its Spell Resistance against Fire Shield meaning any penetration would be unlikely and damage would be minimal.
I didn't say it did any real damage....but everyone rolls a 1 sometime (or 00 or 01, depending on your preference).
? I'm not sure what you mean. Standard 3.0 Mass Haste, and he was casting two spells a round.Presumably this was in association with the recently amended version of haste...but we can skip that point.
So some 17th-level PCs actually engaged the Winterwight and survived!? This is the area I am having difficulty visualising; which is why I mentioned it must have been their lucky day.
Probably because, for starters, you keep rounding down. Two of the PCs were 17th level, the rest were 18th. As for those epic attacks...they still miss when the characters are blinking or have similar items, as they did. Mirror images died in rapid succession, and several folks DID get blightfire....but when the combat only lasts five rounds in toto, it's not the big deal it could be.
That would have been my chosen method of elimination. Yet you say the Wizard failed eight SR checks and still had a Disintigrate left. I would have been 'in like Flynn' with that right from the offing.![]()
Except that the players knew nothing about the winterwight's abilities or makeup until AFTER the battle, and when the first level 9 spell failed against his SR, they used their biggest guns first. Disintegrate was an extremely lucky break. I rolled a '1'. Had I rolled a 2 or greater, the entire combat might have gone the other way. But that's true of about fifty die rolls that night, so there you go. When something shrugs off your Meteor Swarm, Dominate Monster and Maximized, Empowered Sonic Ball and effectively says, "Is that all you got?", you work your way down to Disintegrate, right before you run.
By comparison, the self-same party, now 18th-19th level, encountered the Cathezar from "Bastion of Broken Souls". She ripped them a new one for a good chunk of the combat, before things went bad and she got out of dodge (eventually they'll learn to use Dimensional Anchor...although in the Cathezar's case, she has a cheap trick around that). She's only CR 21, according to the system, and she was much nastier. If she had a higher DR or SR like the winterwight had, I suspect she would have scored a TPK. She came much closer to doing so than the winterwight did.
All of which goes to show how CR is still, in my mind, going to remain an art, not a science. Both CR systems put the emphasis on the challenge, not the challengers. A ghast against a party of gnomish rogues could be a fast route to a TPK, while against a party of clerics, it's a speedbump. The CR system simply cannot do more than approximate an encounter, as there are far too many proximate factors to consider. That said, the core CR system is more useful to me, as it gives me a quick solution. Yours is clearly more precise, but it isn't quick...and with my limited amount of prep time, I'll take speed over precision.
Hey.Upper_Krust said:Hi there LokiDR!
Upper_Krust said:Funny enough thats what Andy Collins thought until I showed him the error of his ways.
Yes, more of an art. DMing really is more art than science.Upper_Krust said:Simply because it was arbitrary rather than mechanical like my system.
The needs your system fulfills are not needs I have. I might look at it, but I don't even have a current campaign to test it in.Upper_Krust said:If you get the chance I would be happy to hear what you had to say about my system. Good or bad I appreciate all feedback.
Ah, poor Epic rules, going the way of Psionics.Upper_Krust said:Indeed, as Mr T would say: I pity the fool using the official CR system for epic campaigns. Sucka.
As I recall, the DMG guidelines give a few general examples, far from listing many of the common changes. This lend credience to the "DMing as an Art" theory.Upper_Krust said:But these are issues outlined in the DMG as situational modifiers. While we can't list every eventuality we can provide a framework of examples and how they could affect Encounter Levels.
Wow, are you in publications? I feel like I have just entered an advertisementUpper_Krust said:Accuracy; Balance; Certainty; promotes Experimentation; Flexibility; easy Integration; completely Modular; are a virtual Necessity at epic levels; Sensibly dictate things like monster advancement; and are Unlimited in that they function at any measure of power.
I would do it in a web form, but I work with web applications. ASP form creator would probably be easiest, if you knew it (which I don't)Upper_Krust said:Thats an interesting idea, shouldn't be too difficult. What program would be the most expedient in creating this?
Incidently:
7 5th-level PCs (CR 5 each) = Party Encounter Level 11 (10 + 5 - 4)
3 Girallons (CR 7 each) = Encounter Level 15 (12 + 3)
Therefore the encounter is EL +4 or 50/50 without any impacting situational modifiers.
Let me know if you do get published. This sounds like it can be useful to some people at least.Upper_Krust said:Well when it gets published in Dragon magazine we will really see the proverbial hitting the fan.
Yes. Some CRs should be adjusted in general, so I don't have to change them every time I use the creature.Upper_Krust said:I'm curious are you going to adopt 3.5 Edition when it arrives?
As I said, I don't even think Epic games should be run like non-Epic games. But I will leave it to those that run Epic games. Epic rules are an add-on to the system in any event.Upper_Krust said:I suppose thats fair enough.![]()
Storm Raven said:
Please. If you read an "attitude" into the comment "umm, no", then you have more problems to worry about than a bucketload of therapy could solve.
LokiDR said:I don't really care if Kreynolds is annoyed or not, but I am. Please stop posting messages like this, they serve no point.
LokiDR said:
I don't really care if Kreynolds is annoyed or not, but I am. Please stop posting messages like this, they serve no point.
WizarDru said:The original version of HotD doesn't, but the variant class "Shadowed of Pelor" does, which is what the player actually has. He's a 10th level version, which is why he's a lower-powered cleric than he'd prefer. However, he's specialized to deal with the undead.
WizarDru said:I didn't mention earlier because it would have required a lengthy explanation of the differences between the original version of the class and the one in use. Beyond that, a DC 35 Fort Save against an undead draining effect is not that hard to beat for an 18th level character. He has a reasonable chance of failure, but not a huge one.
WizarDru said:I'm not sure what you mean. Standard 3.0 Mass Haste, and he was casting two spells a round.
WizarDru said:Probably because, for starters, you keep rounding down. Two of the PCs were 17th level, the rest were 18th.
WizarDru said:As for those epic attacks...they still miss when the characters are blinking or have similar items, as they did. Mirror images died in rapid succession, and several folks DID get blightfire....but when the combat only lasts five rounds in toto, it's not the big deal it could be.
WizarDru said:Except that the players knew nothing about the winterwight's abilities or makeup until AFTER the battle,
WizarDru said:and when the first level 9 spell failed against his SR, they used their biggest guns first. Disintegrate was an extremely lucky break. I rolled a '1'. Had I rolled a 2 or greater, the entire combat might have gone the other way.
WizarDru said:But that's true of about fifty die rolls that night, so there you go. When something shrugs off your Meteor Swarm, Dominate Monster and Maximized, Empowered Sonic Ball and effectively says, "Is that all you got?", you work your way down to Disintegrate, right before you run.
WizarDru said:By comparison, the self-same party, now 18th-19th level, encountered the Cathezar from "Bastion of Broken Souls". She ripped them a new one for a good chunk of the combat, before things went bad and she got out of dodge (eventually they'll learn to use Dimensional Anchor...although in the Cathezar's case, she has a cheap trick around that). She's only CR 21, according to the system, and she was much nastier. If she had a higher DR or SR like the winterwight had, I suspect she would have scored a TPK. She came much closer to doing so than the winterwight did.
WizarDru said:All of which goes to show how CR is still, in my mind, going to remain an art, not a science.
WizarDru said:Both CR systems put the emphasis on the challenge, not the challengers. A ghast against a party of gnomish rogues could be a fast route to a TPK, while against a party of clerics, it's a speedbump.
WizarDru said:The CR system simply cannot do more than approximate an encounter, as there are far too many proximate factors to consider.
WizarDru said:That said, the core CR system is more useful to me, as it gives me a quick solution.
WizarDru said:Yours is clearly more precise, but it isn't quick
WizarDru said:...and with my limited amount of prep time, I'll take speed over precision.