Iron_Chef
First Post
I know there will be more new art in the MM; saw the online gallery (still too many reprints), and I'm fine with it. But the new art in the PHb and DMG in most cases is really subpar, and it hurts my reaction to the books. If something doesn't look cool, chances are it isn't cool, and regardless, I prolly won't stick around to read it and find out. I'm a very visual person. 
Not to get hung up on the The sorcerer class skill thing, but...
If they added bluff, then they must have recognized the need for the class to have a better skill selection, so why couldn't they commit all the way? Sorcerers are definitely underpowered; a specialist wizard could take them any day of the week. Clerics need Sense Motive... do they have to cast a commune spell every time they want to know if someone is posssessed, cursed, lying about their belief in the cleric's deity or their sins, or secretly a follower of some mad god of evil out to kill the high priest? Come on. It's a Wisdom based skill and clerics are supposed to be wise!
I don't think the class skill changes I'm suggesting are out of line with mainstream D&D gamer thinking here. No, they won't make or break the game, but they are a subtle and important improvement to everyone's enjoyment, and they are so easy to add in that there is no way I can see that they shouldn't have been by the 3.5 team. I don't think they did it out of malice, lol, that's silly to suggest and I don't remember implying that was the reason, but making these few simple changes was an obvious thing to do to improve the game, and in keeping with the goals of a revision.

Not to get hung up on the The sorcerer class skill thing, but...
If they added bluff, then they must have recognized the need for the class to have a better skill selection, so why couldn't they commit all the way? Sorcerers are definitely underpowered; a specialist wizard could take them any day of the week. Clerics need Sense Motive... do they have to cast a commune spell every time they want to know if someone is posssessed, cursed, lying about their belief in the cleric's deity or their sins, or secretly a follower of some mad god of evil out to kill the high priest? Come on. It's a Wisdom based skill and clerics are supposed to be wise!
I don't think the class skill changes I'm suggesting are out of line with mainstream D&D gamer thinking here. No, they won't make or break the game, but they are a subtle and important improvement to everyone's enjoyment, and they are so easy to add in that there is no way I can see that they shouldn't have been by the 3.5 team. I don't think they did it out of malice, lol, that's silly to suggest and I don't remember implying that was the reason, but making these few simple changes was an obvious thing to do to improve the game, and in keeping with the goals of a revision.
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