Ah, yes. When the discussion is going against you, throw with mud.
Yes Iron Chef, I am a hack&slasher. That is why my PC got married to another PC and took 8 ranks into Profession: (mommy) when she got pregnant and gave birth to her baby daughter. Just so I could slaughter more orcs.
One more thing before I start the quote-refute cycle again: I love the way you ignore a lot of my arguments and attempt to divert attention from the issues you can't handle. Lovely job.
The role of a cleric is to champion his faith (by adventuring or performing great deeds/miracles), spread his god's word, tend to the needs of the faithful (adventuring companions or whoever) and to convert others, or barring the possibility of conversion, to destroy infidels, heretics and blasphemers.
If that is what their god expects of them, sure. I'm not sure how this requires you to be an expert at sense motive though. Aren't those miracles that automatically prevent people from lying in the first place a lot more effective?
Clerics are not just guys in heavy armor casting spells grabbing treasure. They have a responsibility to a higher power, and to a whole heirarchy of church officials. Most clerics belong to a religion, right, and if you have a religion, you have to have somebody running this religion, or nothing gets done and it falls apart. I swear, you are just being contrary, or you're simply not grasping the concept of what a cleric is, and trying to say that only Christian priests should be insightful, while their D&D counterparts should be mace-wielding idiots.
You either did not understand me, or are just trying to put words in my mouth. Thanks for the mud though, I hadn't had enough of that particular commodity yet.
Do the gods want dummies representing them?
Relevance? So people who do not have ranks in sense motive are dummies? Strange criteria you got there.
A cleric who can't sense what is the right course of action is going to embarrass his deity/temple quick. Helping those in need means more than whacking some orc over the head. It means helping the faithful, whether through undertaking a quest (adventure or finding a lost sheep) or helping sort out their personal problems in a confessional setting.
Sense motive does not tell you the right course of action, however, so this entire bit falls to pieces.
Clerics have Augury and such though. Hmmm, Augury, Discern Lies, Find Traps... Say, do you suppose the cleric is a spell based class instead of a skill based one?
If a cleric is part of a temple (and most are), then they must have some need to sense the motives of others, not just of their faithful, but also of their brethren: Church heirarchies are notorious hotbeds of politics. The high priest could be sending you on a suicide mission under a false pretext, after all. Your rival for the position of bishop could be plotting against you and only pretending he is dropping his candidacy.
Actually, Diplomacy is the better skill to function in a hierarchy. Sense motive does not hurt, true, but it is not required for the clerics who are part of a hierarchy (and not all are, as your own quote proves).
And nobody in my games takes ranks in cross-class skills unless they have to to meet some PrC requirement. They are just wasted skill points when you hardly get any per level.
And here I was thinking that I was supposed to be the hack&slasher...
I have gnome cleric of Fharlanhg who has taken several ranks in Open Locks, btw. A waste of skill point from a purely gamist point of view, but it fit the concept. Constructing your character with sub-optimal, but in-character reasons in mind is also a form of roleplaying. So very sad you seem to be unfamiliar with that.