I changed the thread title and blunted some of my hostility in the first post. Should've considered it before hitting "submit" but it's the internet, it;s late and I'm a little steamed about 3.5. One of those things.Morrus said:OK, keep it nice folks. Iron_Chef, your initial post was a little harshly worded; while you're entitled to your opinion, I can see why it provoked some of the responses it did.
Everyone else, please try to just debate the points without sniping. Thanks!![]()
Iron_Chef said:
I changed the thread title and blunted some of my hostility in the first post. Should've considered it before hitting "submit" but it's the internet, it;s late and I'm a little steamed about 3.5. One of those things.
Iron_Chef said:
I honestly just believed it would be better, Morrus. I placed my faith in WoTC and they blew it, big time. 3.5 is a band-aid, a half-measure, and it doesn't even TRY to look good past the new covers, aside from the helpful combat maneuver photos, alternating color bands in the tables, and a couple snazzy WAR paintings.
They should have just given us 4.0, IMO, because 3.5 doesn't even incorporate most of the house rules so many of us have been using. Toughness is still +3 hit points. There are too many item creation feats that should just be combined. Things we loved were dramatically changed (some might say ruined) for no good reason (like buff spells), making them only useful in a hack-n-slash game.
Iron_Chef said:
You think you're so cool, Zarrock! Well, let me tell you, I would have made D&D so cool it would have had giant robots and mutant ninja turtles and laser swords... oh, wait---that's RIFTS!
Here's some changes I would have made:
Sorcerers get ALL charisma-based skills as class skills. They are a Charisma based class; to deny them the advantages of utilizing their high charisma for anything other than spellcasting is WRONG.
Clerics would get Sense Motive as a class skill. You know, so they can actually HELP their faithful and dispense insights to their allies. Duh!
Paladins get more cool powers so they aren't the weak sister to the fighter and cleric. Not sure what those are yet, but you know. Something cool.![]()
Anyway, those are a couple ideas right off the top of my head.
Celtavian said:I don't quite understand what you were expecting 3.5 to be. Most of us knew the core rules were pretty much staying the same. You are seriously unhappy for reasons I cannot understand.
Zarrock said:
Those are not necessarily bad changes Iron_Chef and I don't doubt your ability to come up with acceptable or even desirable rules changes.
But as you should probably know by now, tons of work, discussion and testing has gone into the revision and the people involved in the creation of 3.5 and comments such as your own - humorous or not - does show some lack of respect towards the designers and the difficulty level of the process.
From my point of view, they've fixed a lot of really MAJOR issues and brought the game closer to my vision of it - so what they missed some changes (they can't make everyone happy and they're ARE only human - even though they work for WotC). You don't have to agree with that but the snide remark really isn't warranted and doesn't help support your point.
-Zarrock
Iron_Chef said:
It just should have been "better." You know, like more new art, some more rules tweaks. Like the few little changes to class skills I mentioned as being changes they should have (and I would have) made that would have dramatically improved the game for players... and made sense. Tossing in bluff to the sorcerer's class skills list *without* the other essential charisma based skills following suit is incomprehensible to me. Sorcerers are weak. Throw 'em a friggin' bone so they can do something besides throw magic missiles all day long.