ExploderWizard
Hero
Personally, I find the decision to spread certain "core" things around a series of core books to be pretty sound business strategy and not some evil, soul deadening move of unadulterated greed. I'd rather spend my $30 on a MM4 that has monsters I've actually heard of and would like to use rather than the disasters IV and V were in 3.5e. "You mean all I get is obscure, silly monsters and some of the same old monsters but with class levels or templates already applied? Drow ninjas and Githyanki Blackguards? That's what you got?"
MM 4 and 5 might go the same way in 4th, but the model is sounder, both from a business standpoint and from a usefulness standpoint.
I guess its the nature of the online gaming community that so many look at a company that seeks to make money on gaming as some kind of evil act. It makes some sense, I guess, with how much free stuff floats around the gaming community, and how much gamers like to create resources and share them among other gamers. But it's still a bit odd to attack a business for being a business.
I see it that way too. Revenue is not an evil word. The problem with the whole deal is that roleplaying games, by thier very nature are not huge profit machines unless the games are changed significantly to enable this.
The traditional RPG is played by a GM and one or more players. This is not a high profit marketing model. Yes a company can do an ok business with a good product but nothing like the kind of revenue a collectible competitive game brings in. Larger companies are less inclined to waste resources on products with lower profit margins.
We saw this happen with 3E. More codified rules and marketing to players rather than DM's. This was smart. Why market to one player instead of the majority of players? Of course since the DM gets to decide which products are allowed at the table, the appeal of all the splats are limited.
4E is trying a different approach. More control was returned to the DM in this design and instead the core of the rules spread out across the life cycle of the game.