Indeed.
It is not wrongbadfun to prefer either.
There is something....offputting....IMHO, though, about denying that there is a change.
RC
I don't get it either the whole I like the change, but there is no change dichotomy is a curious thing.
Indeed.
It is not wrongbadfun to prefer either.
There is something....offputting....IMHO, though, about denying that there is a change.
RC
I love the way you abbreviate cure light wounds while getting indignant that anyone would think such a spell or potion would only cure flesh wounds. Yes, yes, light wounds and flesh wounds are totally different...Where does it say that CLW cures only flesh wounds?
So this is OK in 1e, but not in 4e?
I don't get it either the whole I like the change, but there is no change dichotomy is a curious thing.
I love the way you abbreviate cure light wounds while getting indignant that anyone would think such a spell or potion would only cure flesh wounds. Yes, yes, light wounds and flesh wounds are totally different...
Yes, that's the problem. What does cure light wounds mean to the characters living in the game world?Within the context of the spell, they certainly are different, if not totally different. The term "light" refers largely to a number of hit points cured.
Of course, you otherwise ignored the other important point that, if that 5 hp was a vital wound -- something that dropped the fighter -- a CLW would not get him onto his feet in 1e. So there is certainly an element of limitation as to the type of wounds a CLW was intended to heal.
Yes, that's the problem. What does cure light wounds mean to the characters living in the game world?
Which wounds were the severe ones again? You just said, quite indignantly, that cure light wounds doesn't heal flesh wounds, something the characters in the game world might understand, but refers to a number of hit points. What would that mean to the people in the game world?A spell that is able to heal some wounds magically, but is not able to fully recover the most severe of wounds.
Which wounds were the severe ones again? You just said, quite indignantly, that cure light wounds doesn't heal flesh wounds, something the characters in the game world might understand, but refers to a number of hit points. What would that mean to the people in the game world?
4e: Fighter with 10 hp takes 8 hp damage. This might be a wound, or it might not be. Neither the player nor the DM knows if it is a wound at the time it is taken because, within context of the in-world story, if the fighter recieves magical healing later it was a wound, but a second wind means that it was not.
"I'm just....a little...out of breath....give me a moment."
"Your arm's off!"
"Trick of the light. Feeling much better now."
"But...it came clean off at the elbow!"
"Only a little bit. Needed to remind myself that I could do it, and that together we could do anything. Now, attack in that way I showed you before...."
"Eh? Says who?"
"I'm a warlord."
"Then where's your soldiers, where's the war? I know how to fight better than you do, you're not going to order me around. Back in your box you...whatever you are."
"A dragonborn."
"Okay....right............wake me up for 5E, please."
[Our adventuring heroes Pemerton and Herremann gather around the evening campfire to discuss the day's adventuring]
Pemerton: Hard day today Herremann, how are you feeling after that axe to the head?
Herremann: Axe to the head? Is that what it was? I seem OK, I can still cast my spells fine. It must have been a grazing shot then.
Pemerton: Actually it looked pretty bad at the time. Blood sprayed everywhere.
Herremann: Really? Was it that bad? I suppose it must have been as it knocked me clean out.
Pemerton: I reckon you could have been seconds away from death actually.
Herremann: Surely not... I couldn't have been that bad because I'm fine now - just a little bit weary though... near my bedtime actually.
What I am not okay with is Lance taking a hit, declaring it a major wound, then getting a second wind and the wound goes away. I prefer a game in which action has consequences. It is the way in which we deal with those consequences, to me, which is the most interesting aspect of play.
Again, compound this with the sheer absurdity of Inigo being able to put his hand over his wound and soldier on, not once, but repeatedly, day in and day out. And, unlike in The Princess Bride, there is never a cost for that wound. Unlike in Die Hard, he never is taken to the hospital at the end of the movie. He just goes to the next dungeon, fresh as a daisy, ready to do it all over again.
So, whatever happens, don't describe any hit as deadly, until the target is actually dead? So, a blow that knocks a character into the negative won't be described as serious, up and until the charater dies, since he could recover and be as good as new thanks to a healing surge before that?
Because, after 10 years, I have some notion of how my players react, and I know how I react. I can already hear the dialogue:
Player: "X is down? What do his wounds look like? bleeding, or just knocked out? If the later, I keep attacking the enemies, he'll get up on his own."
DM: "You can't tell."
Player: "I am next to him, and the enemy is wielding a waraxe. So, X just got hit "somewhere, somehow", no clues about his wounds? No blood fountain?"
DM: "You have to spend an action to check."
Player: "I just want to know if he's bleeding much, or has obvious wounds."
DM: "He's bleeding from a gash on his head."
Player: "Ah, then it's either not really serious, or too serious to do anything without magic. I'll kill the enemy, then we'll wake X up - or bury him."
DM: You're a warlord, you could heal him.
Player: He's unconscious, he can't hear my encouraging words, and if such words would be enough to raise him he'll be fine anyway.
DM: He might die without treatment!
Player: I am no cleric, I don't do healing magic.
DM: Yes, you do!
Player: No, I am a warlord, not a cleric!
DM: The effect is the same!
and so on.
Hey Fenes;
I know that 4e doesn't work for you. That's cool. What I'm arguing is that you don't have to get into the trap of retconning wounds and damage if you don't want to.
Let's look at the sample of play proposed and I'll tell you how I'd deal with it. I'll bold the text I add.
Player: "X is down? What do his wounds look like? bleeding, or just knocked out? If the later, I keep attacking the enemies, he'll get up on his own."
DM: "You can't tell."
Player: "I am next to him, and the enemy is wielding a waraxe. So, X just got hit "somewhere, somehow", no clues about his wounds? No blood fountain?"
DM: "You have to spend an action to check."
Player: "I just want to know if he's bleeding much, or has obvious wounds."
DM: "He's bleeding from a gash on his head."
Player: "Ah, then it's either not really serious, or too serious to do anything without magic. I'll kill the enemy, then we'll wake X up - or bury him."
DM: You're a warlord, you could heal him.
Player: He's unconscious, he can't hear my encouraging words, and if such words would be enough to raise him he'll be fine anyway.
DM: He's on the ground, in a deep fog, but he can still hear your words.*
DM: He might die without treatment!
Player: I am no cleric, I don't do healing magic.
DM: But an Inspiring Word will allow him to stand up, shake his head clear of the cobwebs, and give him the strength to fight on!**
After the fight, X still has a big gash on his head; if he has any healing surges left, he can describe binding the wound (while the Warlord claps him on the back for some extra motivation), and a quick word or two: "How you feeling, X?" "Well, my head feels like Bane's been using it as target practice, but not as bad as after you make your Hellfell Shadowspawn chili!". Or if he doesn't have any healing surges left, and there's no other healing available, he might describe binding the wound and struggling on, weak and exhausted but ready to fight.
(You could even describe the wound in the same way in both cases, even if he's just down 4 healing surges and at full hp: dazed, weak, exhausted, but willing to carry on.)
Either way, the wound doesn't disappear, which might be important later on in the game (NPC: <points at the soiled bandage> "You look like you've been through hell. I told you not to engage the enemy!").
* - The Unconcious condition means a few things, but going deaf isn't one of them, so we're cool there. I could describe the PC going down and out, but I probably wouldn't do that often if there was a Warlord in the party; and even if I did, I'd say something like "Somewhere, deep in the blackness, a part of X hears your words. His vision clears, your voice guiding him back to conciousness."
** - Warlords are a new addition to the D&D world/genre, so you have to make allowances. Words are important in 4e and can sap the fight out of someone (psychic damage) and they can give someone the will to fight on (Inspiring Word, etc). This might not be to everyone's taste, but it's a part of the 4e world.
My point was that if healing surges work then he wasn't in danger of dieing, so his wound could not have been that serious, so there was no need to attend him. If he was in danger of dieing, and needed immediate first aid, then it strains my suspension of disbelief that he'll be up and fighting after he got his healing surge.
Ah. In 4e - and this is a genre convention, probably new to this edition - the would would have been fatal because he lacked the will to carry on. Given the will to fight by his Warlord's Inspiring Words, he gets up and deals with it.
You can also describe popping back up from a Death Save in the same way; somewhere, deep down, he found the will to go on. He won the fight with that part of himself that was saying, "Just let go, let it be, rest and be at peace."
I see it's not to your taste, and that's cool.
This is an example of how, given a bit more thought, the 4e rule books could have been better written. Of course, finding the will to go on usually doesn't knit wounds; Inigo still needs medical attention later.
In LotR, in the fight in Balin's Tomb, Frodo is injured and knocked unconscious. He finds the will to move on, but is noted to be injured later, and then rests in Lothlorien for an extended period of time.
If a healing surge lasted through (in effect) a scene, or even (in effect) a story, that would probably be fine.....although it would still need some descriptive changes to avoid Schroedinger's Wounding. It is the day-in, day-out, permanent nature of the mechanic that makes it absurd.
IMHO, of course.
And there he slept, after eating of what remained of Ska, until the morning sun awakened him with a new sense of strength and well-being.
[The above is the second sleep after killing Ska; Tarzan does not recover overnight. He emerges from the desert, still hurting from his ordeal; rain and food have allowed for some "real" healing, but he is far from recovered.]
Three days the ape-man spent in resting and recuperating, eating fruits and nuts and the smaller animals that were most easily bagged, and upon the fourth he set out to explore the valley and search for the great apes.