Aaron2
Explorer
Runequest
Harn sounds alot like Runequest (a game I played for years). The problem with games where you can die at any time is that, as a player, you eventually get overwelmed by the shear futility of it all. Unless your playing a multi-generation Pendragonesque campaign, you character inevitably turn into brutal murderous hedonists, living only for the moment. Honorable combat is too risky; quests are too dangerous.
You can get a pretty good low fantasy game in D&D by just making it low level. Start at 0th level with low stats, ignore the max hit point at first level rule, dramatically cut the XP awards.
Aaron
Harn sounds alot like Runequest (a game I played for years). The problem with games where you can die at any time is that, as a player, you eventually get overwelmed by the shear futility of it all. Unless your playing a multi-generation Pendragonesque campaign, you character inevitably turn into brutal murderous hedonists, living only for the moment. Honorable combat is too risky; quests are too dangerous.
You can get a pretty good low fantasy game in D&D by just making it low level. Start at 0th level with low stats, ignore the max hit point at first level rule, dramatically cut the XP awards.
Aaron