Otakkun said:Well, more points mean more customization. 3 more points allow you to increasea secons tat to 15 and raise a 12 to 13 for some feats, which is quite useful.
Otakkun said:Still, I would've preferred a rule that just granted more skill points. That's something that everyone would be better with more.
Creamsteak said:You should have provided more options in this poll.
orsal said:That same reasoning would support raising the count from 33 to 36, and then to 39. Will it ever stop?
orsal said:That same reasoning would support raising the count from 33 to 36, and then to 39. Will it ever stop?
Wwll, it has to stop somewhere otherwise ECLS will mean even less than now
That would require changing a standard formula. The less we have to change from the SRD, the less confusing.
Thomas Hobbes said:I seem to recall someone once rolled 4d6, dropping the lowest, some rediculous number of times and ended up with an average of 13.333, repeating. This isn't the best way to do it, but the math of statistics in reference to "4d6 drop the lowest" hurts my brain.
For those playing at home, 13.3333 (etc.) minus the 8 point you get as base at point buy is 5.3333 (etc.), which, multiplied by 6 stats, is 32. So, if you believe me about the guy elsewhere on this messageboard somewhere (and believe him about the average), that's the closest point buy to the standard 4d6 drop the lowest method.
Which is all a long way of saying "no."Mostly as a matter of simplicity- changing now would be a pain. The differences between 30, 32, and 33 are minimal enough to not bother, and you get a slight boost in power from being able to decide which score goes where. I think these are solid arguments for keeping things the way they are.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.