One option.
The_Universe said:
Any ultimate decisions on what the next goal will be?
Well, I can just make one:
1) SoP when able starts scouting from sewers spots for HQ2 and/or decoy HQ. At the same time they can be scouting the other primary targets: Syvatagor and the mages temple specifically.
2) We take out the Barracks. Lots of enemies, and unknown purpose of them being there.
-Tell SoP that we are planing on scouting a hitting the barracks that night. At no time is HQ to be left defenseless, and they should know to collapse the tunnel if need be.
-All of take sewers to street by Barrack doors and (much like last time) do some recon. Kareth looking from opposite grate, Archonus from another. Arhconus gets invis. and pass w/o trace cast on him, then do surface scouting. Archonus giving us a play by play of what he sees and hears through rings (Sorry Kareth, but Archonus has the better verbal here). Then meeting back up in the sewers, we decide right there the next course of action.
-If there is a regular guard change at front door. We wait till guard has just changed then Justice in disguise (if need two then her and Xath) use rod of rulership to tell the guards everything okay, just bring some other in (purpose of bringing us in depends on recon info.) We could then either kill the guards and post Xath or Justice there, or using rod rule the guards already there. We need some option though as something/someone needs to keep giving all clear. Just as last time someone needs to stay close to the front door, and we need to be very aware of how loud we and then enemy are during combat.
- If there is a side door, we can use the alleyways from behind and go through that entrance. Hoping the first room is not crawling with creatures or we can silence them very fast.
- Once inside we can either use Justice and Xath walkign in front as draconids with us just two steps behind or right around the corner ready to pounce and kill. Or we can start in one room, cast silence and just keep luring the enemies in small groups into that one room for killing.
-Also while inside, we look at desks and chests. There is no telling if this building holds the offices of the lesser majors or commanders in the city.
-For Exit: As we leave the building start to torch it. Then useing pass without trace everyone takes alleyway through back streets staying pressed up against buildings. If we have the spells, invis. or postion of invis. for at least one person may not be a bad idea here. They can take lead and report up coming targets or placed to hold position. Since around the next corner there could be a whole squad of draconids or there a wyvern flying directly over head.
Then when blocks away other direction then HQ, we take to the sewers. Then we back track to HQ.