Discussion for a Kingdom of ashes OOC II

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I like the idea of opening up a second HQ, whether for us or the SoP specifically. It would definitely be useful as more SoP squads are trained (although I guess training is sorta curtailed at the moment?) and giving us more jumping off points for havoc missions in other sectors.
I think our next step should be hitting some patrols/random bad guys at a point well away from our HQ, just to distract attention from other areas, before running a recon op on our next objective. This might also be an ideal task for the Shadows once the SoP squad returns to full strength and we're ready to hit our next target.
 

AIM-54 said:
I like the idea of opening up a second HQ, whether for us or the SoP specifically. It would definitely be useful as more SoP squads are trained (although I guess training is sorta curtailed at the moment?) and giving us more jumping off points for havoc missions in other sectors.
I think our next step should be hitting some patrols/random bad guys at a point well away from our HQ, just to distract attention from other areas, before running a recon op on our next objective. This might also be an ideal task for the Shadows once the SoP squad returns to full strength and we're ready to hit our next target.
That works for me. A fine refinement. :D The question remains--what is your next objective?

Ambushing random squads doesn't count (although you can certainly do that). What's the next big-ish thing you want to tackle? Is the next mission just going to be a spying mission somewhere, or do you have a martial objective you want to destroy or kill? Do you want to set up something specific using the Rod of Rulership, or some similar device(s)? Wands of Mirror Image?

You can just give me a basic framework for the moment, but I want to make sure I can flash out anything that I need to before we start to play on sunday.

Thanks Jeremiah, and thanks gang!
 
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As far as objectives go, my $0.02 are for either the barracks, which we've already discussed or the Mage Tower. The Mage Tower could have all kinds of things which it would be bad for the draconids to get...of course, if there is anything useful, it'll probably be pretty tough and we may not be optimized for such a task. Just some thoughts, though.
 

AIM-54 said:
I like the idea of opening up a second HQ, whether for us or the SoP specifically. It would definitely be useful as more SoP squads are trained (although I guess training is sorta curtailed at the moment?) and giving us more jumping off points for havoc missions in other sectors.
I think our next step should be hitting some patrols/random bad guys at a point well away from our HQ, just to distract attention from other areas, before running a recon op on our next objective. This might also be an ideal task for the Shadows once the SoP squad returns to full strength and we're ready to hit our next target.
I like.

We have only been gone a few days at this point, but we could send notice for Farathier to continue training, the lesser SoP. Are we even close to another squad being ready? Sorry this was you guys :)
Sending SoP for the hit and run very good. They can then pick and choose thier targets. They will be given the cloth for markers, so we are all leaving the same marks.
All about HQ2. This way we split. They can be checking in there, dropping off any prisoners and getting them safley back and we just get a message every day... every hour on thier status/plan. If something goes wrong for them, they send us message, go through tunnel and collapse it. We find another way out.

Can we do a decoy HQ on the other side of the city. Put bad plans there, kill things in that area leaving our mark make it seem like we are or where there recently. Maybe a very bad idea, but...
 

AIM-54 said:
As far as objectives go, my $0.02 are for either the barracks, which we've already discussed or the Mage Tower. The Mage Tower could have all kinds of things which it would be bad for the draconids to get...of course, if there is anything useful, it'll probably be pretty tough and we may not be optimized for such a task. Just some thoughts, though.
I would say our next target should be Savatagor or the Army Barracks-
First recon:
On Syvatagor what is he doing does he have a schedule, typical roads he has to stick to due to his size, lots of things I will never think of...
On the Barracks, why are the draconids using it and for what? Are their guards? Who goes in and out? Are there any elves seen going in or out?

Mage tower very good option too... again though I would say some recon- are they doing anything there, are there elves around, are their draconids, does anything/anyone go in or out, do they seem to be guarding it, do they seem to avoid it.... etc.
 
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knowing when to fold

these all seem like great ideas and i'm all for'em, but i still think to save the people of Hyrwl and New Oceanus, they need to be farther away. the more we anger Blackadder the more we make Hyrwl a target.
how do we protect the people best? That should be the big question. and i think taking them far away, as far as Sylvanus, is the safest course of action.
we are slowly doing more and more damage to Blackadder. but at what cost?
what might she do in retaliation?
i'd not like to goad her and find out. i'd rather retreat to a safer staging point regroup, train, and recruit. then when we are strong we take the fight back to Blackadder. in the meantime we can venture to The Isle of Mourning and try and get a spirit blade for ourselves so we are doing something to slow down the tide of darkness as we regroup.
i understand that we are all set on Oceanus, and i will serve loyaly past death.but i wanted my/Archon's opinion heard.
mik aka "adidas?"
 

A good point, Mik. Give the idea some flesh, and you might have some takers in the group.

But, the problem with this, as I hinted last night, is that no amount of activity is going to make New Oceanus any more or less attractive as a target. You know they're already planning on attacking it. The only thing you don't know is what they're waiting for.

Don't get me wrong--Blackadder is evil, and powerful...but it's not like you're going to escape the attention of the serpentblood entirely by trying to leave.

If you do decide to leave the current encampment, make sure that you can actually reach your destination, and make sure that you won't just be bringing the wrath of the draconids to a whole new place.
 

We have ring gates??? Awesome. This provides an advantage, sort of, if one (several) of us ever need to get back to Hyrule instantantly. Gaseous form lets you slip through the smallest cracks and while you are gaseous, you weigh a miniscule amount. So for 3 people, that wouldn't cap the maximum weight transfer. And then for up to 5 people, with the ring of spell storing, i can alter self them into small creatures and they can use the dc 13 escape artist check to get through the ring. Reducing in size knocks weight to an eighth of normal. So we should be able to get the party -1, +2 shadows, back to hyrule instantaneously. I say party -1 because someone has to take care of the ring gate.

Also, since we have these, could we now replenish items?

I was thinking that it would be really easy to put the statues back to normal with a few enlarged scrolls of stone shape (cast by randall or cawys) and a few potions of invis and greater invis. We could even hit both statues at the same time.

Basically, it works like so. Justice, Xath, and possibly L'Aurel have the ability to use a scroll of stone shape (can L'Aurel cast 3rd level spells?). So, we use the sewers to get to the appropriate area. A potion of invisibility made by randall or cawys lasts 15 min. The spell cast by Xath lasts 11. Plenty of time. Once we get up to the statue, quaff a potion of Greater Invisibility (lasts 15 rounds if made by randall or cawys) Plenty of time. Then we use the scrolls of stone shape (and our memories of the previous statues) to change the hideous monstrosities into their original (and better) forms.

I'd say only the spell caster should go to the statue. If certain people *cough**cough* Archon *cough* have an issue with this, they can come as far as the sewers in case anything goes wrong. But with fewer people leaving the sewers, there is less of a chance for getting caught.

Also. For the purposes of scouting and gaining information, Xath has an edetic memory and can memorize pages of information, so that we can have the information without letting them know we have the information.

We have a desperate need for information. They have spies all over our encampment and we don't know what they know that we need to know, and what we know that they now know because we know. Know.

I understand that we need to help the people of New Oceanus. But the question has been raised, where and how will we fight our battles? The answer is ours to choose...for now. But we need to act quickly or we will lose our edge.

And a bit of IC talking to round out the evening:

http://www.enworld.org/forums/showthread.php?p=1591474#post1591474
 
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{IC}

Archonus makes a valid point, friends. The people of Hyrwl look to us for leadership and hope-- if they are attacked and we are not there to attempt to save them, they have not only lost their city, they have lost much much more.
Moving the people farther away may be a tedious task but, it is not one we need to sacrifice our current mission to do.

Archonus, this is your idea-- how would you see it fulfilled? Is it possible to execute without our immediate, physical attention in the city?
 

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